2022-12-16 13:52:54 +01:00

43 lines
2.1 KiB
TypeScript

import { instantiate, Label, Node, Prefab, _decorator } from "cc";
import { AppRoot } from "../../../AppRoot/AppRoot";
import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
import { GameData } from "../../../Game/Data/UserData";
import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { UpgradeUI } from "./UpgradeUI";
const { ccclass, property } = _decorator;
@ccclass("UpgradesModalWindow")
export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
@property(Prefab) private upgradeButtonPrefab: Prefab;
@property(Node) private upgradeButtonParent: Node;
@property(Label) private goldCoinsLabel: Label;
private gameData: GameData;
public setup(): void {
this.gameData = AppRoot.Instance.SaveSystem.load().game;
const settings = AppRoot.Instance.Settings.metaUpgrades;
const data = this.gameData.metaUpgrades;
this.createUpgradeButton(MetaUpgradeType.Health, settings.health, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, data.healthLevel);
this.goldCoinsLabel.string = this.gameData.goldCoins.toString();
}
private createUpgradeButton(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number): void {
const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
upgradeButton.getComponent(UpgradeUI).init(upgradeType, upgradeSettings, level, AppRoot.Instance.TranslationData);
upgradeButton.setParent(this.upgradeButtonParent);
}
}
export class Empty {}