mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-04-19 05:18:52 +00:00
28 lines
1.1 KiB
TypeScript
28 lines
1.1 KiB
TypeScript
import { GameTimer } from "../../../Services/GameTimer";
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import { randomPositiveOrNegative } from "../../../Services/Utils/MathUtils";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemyType } from "./EnemyType";
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export class WaveEnemySpawner {
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private spawnTimer: GameTimer = new GameTimer(5);
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public constructor(private enemySpawner: EnemySpawner, private enemiesToSpawn: number, private enemyType: EnemyType) {}
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public gameTick(deltaTime: number): void {
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this.spawnTimer.gameTick(deltaTime);
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if (this.spawnTimer.tryFinishPeriod()) {
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const angle: number = (2 * Math.PI) / this.enemiesToSpawn;
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const defaultPosX: number = 200 * randomPositiveOrNegative();
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const defaultPosY: number = 200 * randomPositiveOrNegative();
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for (let i = 0; i < this.enemiesToSpawn; i++) {
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const posX: number = defaultPosX + 10 * i;
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const posY: number = defaultPosY + 10 * (i % 2);
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this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
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}
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}
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}
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}
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