2022-12-05 15:13:42 +01:00

28 lines
1.1 KiB
TypeScript

import { GameTimer } from "../../../Services/GameTimer";
import { randomPositiveOrNegative } from "../../../Services/Utils/MathUtils";
import { EnemyMovementType } from "./EnemyMovementType";
import { EnemySpawner } from "./EnemySpawner";
import { EnemyType } from "./EnemyType";
export class WaveEnemySpawner {
private spawnTimer: GameTimer = new GameTimer(5);
public constructor(private enemySpawner: EnemySpawner, private enemiesToSpawn: number, private enemyType: EnemyType) {}
public gameTick(deltaTime: number): void {
this.spawnTimer.gameTick(deltaTime);
if (this.spawnTimer.tryFinishPeriod()) {
const angle: number = (2 * Math.PI) / this.enemiesToSpawn;
const defaultPosX: number = 200 * randomPositiveOrNegative();
const defaultPosY: number = 200 * randomPositiveOrNegative();
for (let i = 0; i < this.enemiesToSpawn; i++) {
const posX: number = defaultPosX + 10 * i;
const posY: number = defaultPosY + 10 * (i % 2);
this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
}
}
}
}