2022-12-12 13:12:07 +01:00

72 lines
2.1 KiB
TypeScript

export class GameSettings {
public player: PlayerSettings = new PlayerSettings();
public upgrades: UpgradeSettings = new UpgradeSettings();
public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
}
export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
public regenerationDelay = 0;
public collisionDelay = 0;
public weapon: WeaponSettings = new WeaponSettings();
public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
}
export class WeaponSettings {
public strikeDelay = 0;
public damage = 0;
}
export class WaveLauncherSettings {
public wavesToShootPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class HaloLauncherSettings {
public projectilesToSpawn = 0;
public cooldownDivisorPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class ProjectileLauncherSettings {
public projectileLifetime = 0;
public projectileSpeed = 0;
public wavesToShoot = 0;
public wavesDelayMs = 0;
public cooldown = 0;
}
export class UpgradeSettings {
public maxWeaponLengthUpgrades = 0;
public maxWeaponDamageUpgrades = 0;
public maxHorizontalProjectileUpgrades = 0;
public maxDiagonalProjectileUpgrades = 0;
public maxHaloProjectileUpgrades = 0;
public maxRegenerationUpgrades = 0;
}
export class EnemyManagerSettings {
public enemies: EnemySettings[] = [new EnemySettings()];
public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
}
export class WaveEnemySpawnerSettings {
public startDelay = 0;
public stopDelay = 0;
public cooldown = 0;
public enemiesPerWave = 0;
public waveLifetime = 0;
public enemyId = "";
}
export class EnemySettings {
public id = "";
public moveType = "";
public health = 0;
public damage = 0;
public speed = 0;
}