Slash-The-Hordes/assets/Scripts/Game/GameBootstrapper.ts
2022-11-24 13:17:05 +01:00

80 lines
3.4 KiB
TypeScript

import { Camera, CCFloat, CCInteger, Component, director, JsonAsset, KeyCode, _decorator } from "cc";
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
import { GameSettings } from "./Data/GameSettings";
import { EnemyManager } from "./Enemy/EnemyManager";
import { KeyboardInput } from "./Input/KeyboardInput";
import { MultiInput } from "./Input/MultiInput";
import { VirtualJoystic } from "./Input/VirtualJoystic";
import { Player } from "./Player/Player";
import { GameUI } from "./UI/GameUI";
import { Upgrader } from "./Upgrades/Upgrader";
import { UpgradeType } from "./Upgrades/UpgradeType";
import { Weapon } from "./Weapon";
const { ccclass, property } = _decorator;
@ccclass("GameBootstrapper")
export class GameBootstrapper extends Component {
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
@property(Player) private player: Player;
@property(Weapon) private weapon: Weapon;
@property(EnemyManager) private enemyManager: EnemyManager;
@property(CCFloat) private strikeDelay = 0;
@property(CCFloat) private collisionDelay = 0;
@property(Camera) private camera: Camera;
@property(GameUI) private gameUI: GameUI;
@property(Number) private requiredLevelXps: number[] = [];
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
@property(JsonAsset) private settingsAsset: JsonAsset;
@property(GameSettings) private settingsPref: GameSettings = new GameSettings();
private playerCollisionSystem: PlayerCollisionSystem;
private upgrader: Upgrader;
private isPaused = false;
public start(): void {
const gameSettings: GameSettings = <GameSettings>this.settingsAsset.json;
console.log("Collision delay: " + gameSettings.playerSettings.collisionDelay);
console.log(JSON.stringify(new GameSettings()));
this.virtualJoystic.init();
this.weapon.init(this.strikeDelay);
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
this.player.init(dualInput, this.weapon, 50, this.requiredLevelXps);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
new WeaponCollisionSystem(this.weapon);
this.upgrader = new Upgrader(this.player);
this.enemyManager.init(this.player.node);
this.gameUI.init(this.player);
this.showModal();
//console.log("DEfault hp: " + gameSettings.playerSettings.defaultHP);
}
public update(deltaTime: number): void {
if (this.isPaused) return;
this.player.gameTick(deltaTime);
this.playerCollisionSystem.gameTick(deltaTime);
this.enemyManager.gameTick(deltaTime);
this.camera.node.worldPosition = this.player.node.worldPosition;
}
private async showModal(): Promise<void> {
this.isPaused = true;
const result: UpgradeType = await this.modalWindowManager.showModal<string, UpgradeType>("LevelUpModalWindow", "test params");
this.isPaused = false;
console.log("Result: " + result);
}
}