2022-12-05 12:19:46 +01:00

52 lines
1.6 KiB
TypeScript

import { Component, Node, Prefab, Vec3, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../Services/ObjectPool";
import { Enemy } from "./Enemy";
const { ccclass, property } = _decorator;
@ccclass("EnemySpawner")
export class EnemySpawner extends Component {
@property(Prefab) private enemies: Prefab[] = [];
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private targetNode: Node;
public init(targetNode: Node): void {
this.targetNode = targetNode;
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
}
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemyAddedEvent;
}
public get EnemyRemovedEvent(): ISignal<Enemy> {
return this.enemyRemovedEvent;
}
public spawnNewEnemy(positionX: number, positionY: number): void {
const enemy = this.enemyPool.borrow();
const spawnPosition = new Vec3();
spawnPosition.x = this.targetNode.worldPosition.x + positionX;
spawnPosition.y = this.targetNode.worldPosition.y + positionY;
enemy.setup(spawnPosition);
enemy.DeathEvent.on(this.returnEnemyToPool, this);
this.enemyAddedEvent.trigger(enemy);
}
private returnEnemyToPool(enemy: Enemy): void {
enemy.DeathEvent.off(this.returnEnemyToPool);
this.enemyPool.return(enemy);
this.enemyRemovedEvent.trigger(enemy);
}
}