mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
93 lines
2.9 KiB
TypeScript
93 lines
2.9 KiB
TypeScript
import { Camera, Component, director, instantiate, JsonAsset, Prefab, _decorator } from "cc";
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import { GameSettings } from "../Game/Data/GameSettings";
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import { GameAssets } from "../Game/Data/Assets/GameAssets";
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import { TranslationData } from "../Game/Data/TranslationData";
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import { UserData } from "../Game/Data/UserData";
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import { AudioPlayer } from "../Services/AudioPlayer/AudioPlayer";
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import { SaveSystem } from "./SaveSystem";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { OpenCloseAnimator } from "../Utils/OpenCloseAnimator";
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const { ccclass, property } = _decorator;
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@ccclass("AppRoot")
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export class AppRoot extends Component {
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@property(AudioPlayer) private audio: AudioPlayer;
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@property(JsonAsset) private settingsAsset: JsonAsset;
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@property(JsonAsset) private engTranslationAsset: JsonAsset;
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@property(Prefab) private gameAssetsPrefab: Prefab;
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@property(Camera) private mainCamera: Camera;
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@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
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@property(OpenCloseAnimator) private screenFader: OpenCloseAnimator;
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private static instance: AppRoot;
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private saveSystem: SaveSystem;
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private liveUserData: UserData;
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private gameAssets: GameAssets;
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public static get Instance(): AppRoot {
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return this.instance;
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}
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public get AudioPlayer(): AudioPlayer {
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return this.audio;
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}
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public get GameAssets(): GameAssets {
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return this.gameAssets;
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}
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public get LiveUserData(): UserData {
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return this.liveUserData;
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}
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public get Settings(): GameSettings {
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return <GameSettings>this.settingsAsset.json;
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}
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public get TranslationData(): TranslationData {
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return <TranslationData>this.engTranslationAsset.json;
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}
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public get ModalWindowManager(): ModalWindowManager {
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return this.modalWindowManager;
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}
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public get MainCamera(): Camera {
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return this.mainCamera;
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}
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public get ScreenFader(): OpenCloseAnimator {
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return this.screenFader;
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}
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public saveUserData(): void {
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this.saveSystem.save(this.liveUserData);
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}
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public start(): void {
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if (AppRoot.Instance == null) {
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AppRoot.instance = this;
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director.addPersistRootNode(this.node);
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this.init();
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} else {
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this.node.destroy();
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}
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}
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private init(): void {
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this.saveSystem = new SaveSystem();
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this.liveUserData = this.saveSystem.load();
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const gameAssetsNode = instantiate(this.gameAssetsPrefab);
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gameAssetsNode.setParent(this.node);
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this.gameAssets = gameAssetsNode.getComponent(GameAssets);
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this.gameAssets.init();
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this.audio.init(this.LiveUserData.soundVolume, this.LiveUserData.musicVolume);
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this.screenFader.init();
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this.screenFader.node.active = false;
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}
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}
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