mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
238 lines
10 KiB
TypeScript
238 lines
10 KiB
TypeScript
import { Canvas, Component, KeyCode, Vec2, _decorator } from "cc";
|
|
import { AppRoot } from "../AppRoot/AppRoot";
|
|
import { requireAppRootAsync } from "../AppRoot/AppRootUtils";
|
|
import { delay } from "../Services/Utils/AsyncUtils";
|
|
import { GameAudioAdapter } from "./Audio/GameAudioAdapter";
|
|
import { Background } from "./Background/Background";
|
|
import { MagnetCollisionSystem } from "./Collision/MagnetCollisionSystem";
|
|
import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
|
|
import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
|
|
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
|
|
import { GameSettings, PlayerSettings } from "./Data/GameSettings";
|
|
import { TranslationData } from "./Data/TranslationData";
|
|
import { UserData } from "./Data/UserData";
|
|
import { KeyboardInput } from "./Input/KeyboardInput";
|
|
import { MultiInput } from "./Input/MultiInput";
|
|
import { VirtualJoystic } from "./Input/VirtualJoystic";
|
|
import { ItemAttractor } from "./Items/ItemAttractor";
|
|
import { ItemManager } from "./Items/ItemManager";
|
|
import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
|
|
import { Pauser } from "./Pauser";
|
|
import { TestValues } from "./TestGameRunner";
|
|
import { GameUI } from "./UI/GameUI";
|
|
import { EnemyManager } from "./Unit/Enemy/EnemyManager";
|
|
import { EnemyProjectileLauncher } from "./Unit/Enemy/ProjectileLauncher.cs/EnemyProjectileLauncher";
|
|
import { MetaUpgrades } from "./Unit/MetaUpgrades/MetaUpgrades";
|
|
import { Player, PlayerData } from "./Unit/Player/Player";
|
|
import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
|
|
import { ProjectileData } from "./Unit/Player/ProjectileLauncher/ProjectileData";
|
|
import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
|
|
import { WaveProjectileLauncher } from "./Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
|
|
import { Upgrader } from "./Upgrades/Upgrader";
|
|
import { MetaUpgradeType } from "./Upgrades/UpgradeType";
|
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass("Game")
|
|
export class Game extends Component {
|
|
private static instance: Game;
|
|
|
|
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
|
|
@property(Player) private player: Player;
|
|
@property(ProjectileLauncher) private haloProjectileLauncherComponent: ProjectileLauncher;
|
|
@property(ProjectileLauncher) private horizontalProjectileLauncherComponent: ProjectileLauncher;
|
|
@property(ProjectileLauncher) private diagonalProjectileLauncherComponent: ProjectileLauncher;
|
|
@property(ProjectileLauncher) private enemyAxeProjectileLauncherComponent: ProjectileLauncher;
|
|
@property(ProjectileLauncher) private enemyMagicOrbProjectileLauncherComponent: ProjectileLauncher;
|
|
@property(EnemyManager) private enemyManager: EnemyManager;
|
|
@property(ItemManager) private itemManager: ItemManager;
|
|
@property(GameUI) private gameUI: GameUI;
|
|
@property(Canvas) private gameCanvas: Canvas;
|
|
@property(Background) private background: Background;
|
|
@property(GameAudioAdapter) private gameAudioAdapter: GameAudioAdapter;
|
|
|
|
private playerCollisionSystem: PlayerCollisionSystem;
|
|
private haloProjectileLauncher: HaloProjectileLauncher;
|
|
private horizontalProjectileLauncher: WaveProjectileLauncher;
|
|
private diagonalProjectileLauncher: WaveProjectileLauncher;
|
|
|
|
private enemyAxeProjectileLauncher: EnemyProjectileLauncher;
|
|
private enemyMagicOrbProjectileLauncher: EnemyProjectileLauncher;
|
|
|
|
private itemAttractor: ItemAttractor;
|
|
|
|
private gamePauser: Pauser = new Pauser();
|
|
private gameResult: GameResult;
|
|
|
|
private timeAlive = 0;
|
|
|
|
public static get Instance(): Game {
|
|
return this.instance;
|
|
}
|
|
|
|
public async start(): Promise<void> {
|
|
this.gamePauser.pause();
|
|
this.node.active = false; // make sure that nothing is rendered until the app root is ready
|
|
await requireAppRootAsync();
|
|
this.node.active = true;
|
|
Game.instance = this;
|
|
}
|
|
|
|
public async playGame(
|
|
userData: UserData,
|
|
settings: GameSettings,
|
|
translationData: TranslationData,
|
|
testValues?: TestValues
|
|
): Promise<GameResult> {
|
|
this.gameCanvas.cameraComponent = AppRoot.Instance.MainCamera;
|
|
|
|
this.gameResult = new GameResult();
|
|
const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
|
|
|
|
this.virtualJoystic.init();
|
|
|
|
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
|
|
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
|
|
const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
|
|
|
|
this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
|
|
this.enemyManager.init(this.player.node, settings.enemyManager);
|
|
|
|
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
|
|
new WeaponCollisionSystem(this.player.Weapon);
|
|
|
|
const projectileData = new ProjectileData();
|
|
projectileData.damage = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
|
|
projectileData.pierces = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.ProjectilePiercing);
|
|
|
|
this.haloProjectileLauncher = new HaloProjectileLauncher(
|
|
this.haloProjectileLauncherComponent,
|
|
this.player.node,
|
|
settings.player.haloLauncher,
|
|
projectileData
|
|
);
|
|
|
|
this.horizontalProjectileLauncher = new WaveProjectileLauncher(
|
|
this.horizontalProjectileLauncherComponent,
|
|
this.player.node,
|
|
[new Vec2(-1, 0), new Vec2(1, 0)],
|
|
settings.player.horizontalLauncher,
|
|
projectileData
|
|
);
|
|
|
|
this.diagonalProjectileLauncher = new WaveProjectileLauncher(
|
|
this.diagonalProjectileLauncherComponent,
|
|
this.player.node,
|
|
[new Vec2(-0.5, -0.5), new Vec2(0.5, -0.5)],
|
|
settings.player.diagonalLauncher,
|
|
projectileData
|
|
);
|
|
|
|
this.enemyAxeProjectileLauncher = new EnemyProjectileLauncher(
|
|
this.enemyAxeProjectileLauncherComponent,
|
|
this.player.node,
|
|
this.enemyManager,
|
|
settings.enemyManager.axeLauncher
|
|
);
|
|
|
|
this.enemyMagicOrbProjectileLauncher = new EnemyProjectileLauncher(
|
|
this.enemyMagicOrbProjectileLauncherComponent,
|
|
this.player.node,
|
|
this.enemyManager,
|
|
settings.enemyManager.magicOrbLauncher
|
|
);
|
|
|
|
new PlayerProjectileCollisionSystem([this.haloProjectileLauncher, this.horizontalProjectileLauncher, this.diagonalProjectileLauncher]);
|
|
|
|
this.itemAttractor = new ItemAttractor(this.player.node, 100);
|
|
new MagnetCollisionSystem(this.player.Magnet, this.itemAttractor);
|
|
|
|
const upgrader = new Upgrader(
|
|
this.player,
|
|
this.horizontalProjectileLauncher,
|
|
this.haloProjectileLauncher,
|
|
this.diagonalProjectileLauncher,
|
|
settings.upgrades
|
|
);
|
|
const modalLauncher = new GameModalLauncher(AppRoot.Instance.ModalWindowManager, this.player, this.gamePauser, upgrader, translationData);
|
|
|
|
this.itemManager.init(this.enemyManager, this.player, this.gameResult, modalLauncher, settings.items);
|
|
this.gameUI.init(this.player, modalLauncher);
|
|
this.background.init(this.player.node);
|
|
|
|
if (testValues) {
|
|
this.timeAlive += testValues.startTime;
|
|
this.player.Level.addXp(testValues.startXP);
|
|
}
|
|
|
|
this.gameAudioAdapter.init(
|
|
this.player,
|
|
this.enemyManager,
|
|
this.itemManager,
|
|
this.horizontalProjectileLauncher,
|
|
this.diagonalProjectileLauncher,
|
|
this.haloProjectileLauncher
|
|
);
|
|
this.gamePauser.resume();
|
|
AppRoot.Instance.ScreenFader.playClose();
|
|
|
|
while (!this.gameResult.hasExitManually && this.player.Health.IsAlive) await delay(100);
|
|
if (!this.gameResult.hasExitManually) {
|
|
await delay(1000);
|
|
}
|
|
this.gamePauser.pause();
|
|
Game.instance = null;
|
|
this.gameResult.score = this.timeAlive;
|
|
return this.gameResult;
|
|
}
|
|
|
|
public exitGame(): void {
|
|
this.gameResult.hasExitManually = true;
|
|
}
|
|
|
|
public update(deltaTime: number): void {
|
|
if (this.gamePauser.IsPaused) return;
|
|
|
|
this.player.gameTick(deltaTime);
|
|
this.playerCollisionSystem.gameTick(deltaTime);
|
|
this.enemyManager.gameTick(deltaTime);
|
|
this.haloProjectileLauncher.gameTick(deltaTime);
|
|
this.horizontalProjectileLauncher.gameTick(deltaTime);
|
|
this.diagonalProjectileLauncher.gameTick(deltaTime);
|
|
this.enemyAxeProjectileLauncher.gameTick(deltaTime);
|
|
this.enemyMagicOrbProjectileLauncher.gameTick(deltaTime);
|
|
this.itemAttractor.gameTick(deltaTime);
|
|
this.background.gameTick();
|
|
|
|
this.timeAlive += deltaTime;
|
|
this.gameUI.updateTimeAlive(this.timeAlive);
|
|
|
|
AppRoot.Instance.MainCamera.node.setWorldPosition(this.player.node.worldPosition);
|
|
this.gameUI.node.setWorldPosition(this.player.node.worldPosition);
|
|
}
|
|
|
|
private createPlayerData(settings: PlayerSettings, metaUpgrades: MetaUpgrades): PlayerData {
|
|
const playerData: PlayerData = Object.assign(new PlayerData(), settings);
|
|
|
|
playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.Health) + settings.defaultHP;
|
|
playerData.requiredXP = settings.requiredXP;
|
|
playerData.speed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed) + settings.speed;
|
|
playerData.regenerationDelay = settings.regenerationDelay;
|
|
playerData.xpMultiplier = metaUpgrades.getUpgradeValue(MetaUpgradeType.XPGatherer) + 1;
|
|
playerData.goldMultiplier = metaUpgrades.getUpgradeValue(MetaUpgradeType.GoldGatherer) + 1;
|
|
|
|
playerData.damage = metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage) + settings.weapon.damage;
|
|
playerData.strikeDelay = settings.weapon.strikeDelay;
|
|
|
|
playerData.magnetDuration = settings.magnetDuration;
|
|
|
|
return playerData;
|
|
}
|
|
}
|
|
|
|
export class GameResult {
|
|
public hasExitManually = false;
|
|
public goldCoins = 0;
|
|
public score = 0;
|
|
}
|