Slash-The-Hordes/assets/Scripts/Game/GameBootstrapper.ts
2022-11-28 12:19:04 +01:00

65 lines
2.8 KiB
TypeScript

import { Camera, Component, JsonAsset, KeyCode, _decorator } from "cc";
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
import { GameSettings } from "./Data/GameSettings";
import { KeyboardInput } from "./Input/KeyboardInput";
import { MultiInput } from "./Input/MultiInput";
import { VirtualJoystic } from "./Input/VirtualJoystic";
import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
import { Pauser } from "./Pauser";
import { GameUI } from "./UI/GameUI";
import { EnemyManager } from "./Unit/Enemy/EnemyManager";
import { Player } from "./Unit/Player/Player";
import { Weapon } from "./Unit/Player/Weapon/Weapon";
import { Upgrader } from "./Upgrades/Upgrader";
const { ccclass, property } = _decorator;
@ccclass("GameBootstrapper")
export class GameBootstrapper extends Component {
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
@property(Player) private player: Player;
@property(Weapon) private weapon: Weapon;
@property(EnemyManager) private enemyManager: EnemyManager;
@property(Camera) private camera: Camera;
@property(GameUI) private gameUI: GameUI;
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
@property(JsonAsset) private settingsAsset: JsonAsset;
private playerCollisionSystem: PlayerCollisionSystem;
private gamePauser: Pauser = new Pauser();
public start(): void {
const settings: GameSettings = <GameSettings>this.settingsAsset.json;
this.virtualJoystic.init();
this.weapon.init(settings.weapon);
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
this.player.init(dualInput, this.weapon, settings.player.defaultHP, settings.player.requiredXP);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
new WeaponCollisionSystem(this.weapon);
const upgrader = new Upgrader(this.player, settings.upgrades);
new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
this.enemyManager.init(this.player.node);
this.gameUI.init(this.player);
}
public update(deltaTime: number): void {
if (this.gamePauser.IsPaused) return;
this.player.gameTick(deltaTime);
this.playerCollisionSystem.gameTick(deltaTime);
this.enemyManager.gameTick(deltaTime);
this.camera.node.worldPosition = this.player.node.worldPosition;
}
}