2022-12-06 10:00:18 +01:00

61 lines
1.8 KiB
TypeScript

export class GameSettings {
public player: PlayerSettings = new PlayerSettings();
public upgrades: UpgradeSettings = new UpgradeSettings();
public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
}
export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
public regenerationDelay = 0;
public collisionDelay = 0;
public weapon: WeaponSettings = new WeaponSettings();
public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
}
export class WeaponSettings {
public strikeDelay = 0;
public damage = 0;
}
export class WaveLauncherSettings {
public wavesToShootPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class HaloLauncherSettings {
public projectilesToSpawn = 0;
public cooldownDivisorPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class ProjectileLauncherSettings {
public projectileLifetime = 0;
public projectileSpeed = 0;
public wavesToShoot = 0;
public wavesDelayMs = 0;
public cooldown = 0;
}
export class UpgradeSettings {
public maxWeaponLengthUpgrades = 0;
public maxWeaponDamageUpgrades = 0;
public maxHorizontalProjectileUpgrades = 0;
public maxDiagonalProjectileUpgrades = 0;
public maxHaloProjectileUpgrades = 0;
public maxRegenerationUpgrades = 0;
}
export class EnemyManagerSettings {
public waveEnemySpawner = new WaveEnemySpawnerSettings();
}
export class WaveEnemySpawnerSettings {
public cooldown = 0;
public enemiesPerWave = 0;
public waveLifetime = 0;
public enemyType = "";
}