mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
45 lines
1.6 KiB
TypeScript
45 lines
1.6 KiB
TypeScript
import { Canvas, Component, _decorator } from "cc";
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import { AppRoot } from "../AppRoot/AppRoot";
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import { requireAppRootAsync } from "../AppRoot/AppRootUtils";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { UIButton } from "../Services/UI/Button/UIButton";
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import { OpenCloseAnimator } from "../Utils/OpenCloseAnimator";
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import { GameRunner } from "./GameRunner";
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import { MenuModalLauncher } from "./ModalWindows/MenuModalLauncher";
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const { ccclass, property } = _decorator;
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@ccclass("Menu")
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export class Menu extends Component {
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@property(UIButton) private playBtn: UIButton;
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@property(UIButton) private upgradeBtn: UIButton;
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@property(UIButton) private audioSettingsBtn: UIButton;
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@property(Canvas) private menuCanvas: Canvas;
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private menuModalLauncher: MenuModalLauncher;
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public async start(): Promise<void> {
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requireAppRootAsync();
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this.menuCanvas.cameraComponent = AppRoot.Instance.MainCamera;
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this.playBtn.InteractedEvent.on(this.startGame, this);
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this.upgradeBtn.InteractedEvent.on(this.openUpgradesWindow, this);
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this.audioSettingsBtn.InteractedEvent.on(this.openAudioSettingsWindow, this);
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this.menuModalLauncher = new MenuModalLauncher(AppRoot.Instance.ModalWindowManager);
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}
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private startGame(): void {
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AppRoot.Instance.ScreenFader.playOpen();
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GameRunner.Instance.playGame();
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}
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private openUpgradesWindow(): void {
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this.menuModalLauncher.openUpgradesWindow();
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}
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private openAudioSettingsWindow(): void {
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this.menuModalLauncher.openAudioSettingsWindow();
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}
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}
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