mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
62 lines
2.4 KiB
TypeScript
62 lines
2.4 KiB
TypeScript
import { CCInteger, Component, _decorator } from "cc";
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import { AppRoot } from "../AppRoot/AppRoot";
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import { GameRunner } from "../Menu/GameRunner";
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import { delay } from "../Services/Utils/AsyncUtils";
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import { GameSettings, ISpawner } from "./Data/GameSettings";
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import { UserData } from "./Data/UserData";
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import { Game } from "./Game";
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const { ccclass, property } = _decorator;
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@ccclass("TestGameRunner")
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export class TestGameRunner extends Component {
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@property(CCInteger) private startTime = 0;
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@property(CCInteger) private startXP = 0;
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@property(CCInteger) private maxHpLevel = 0;
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@property(CCInteger) private bonusDamageLevel = 0;
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@property(CCInteger) private projectilePiercingLevel = 0;
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@property(CCInteger) private movementSpeedLevel = 0;
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@property(CCInteger) private xpGathererLevel = 0;
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@property(CCInteger) private goldGathererLevel = 0;
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public start(): void {
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if (GameRunner.Instance.IsRunning) return;
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this.playTestGameAsync();
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}
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public async playTestGameAsync(): Promise<void> {
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while (Game.Instance == null || AppRoot.Instance == null) await delay(100);
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const testUserData = new UserData();
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testUserData.game.metaUpgrades.healthLevel = this.maxHpLevel;
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testUserData.game.metaUpgrades.overallDamageLevel = this.bonusDamageLevel;
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testUserData.game.metaUpgrades.projectilePiercingLevel = this.projectilePiercingLevel;
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testUserData.game.metaUpgrades.movementSpeedLevel = this.movementSpeedLevel;
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testUserData.game.metaUpgrades.xpGathererLevel = this.xpGathererLevel;
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testUserData.game.metaUpgrades.goldGathererLevel = this.goldGathererLevel;
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const settings = this.getTimeModifiedSettings(AppRoot.Instance.Settings);
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Game.Instance.play(testUserData, settings, AppRoot.Instance.TranslationData, { startTime: this.startTime, startXP: this.startXP });
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}
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private getTimeModifiedSettings(settings: GameSettings): GameSettings {
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const spawners: ISpawner[] = [
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...settings.enemyManager.circularEnemySpawners,
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...settings.enemyManager.individualEnemySpawners,
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...settings.enemyManager.waveEnemySpawners
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];
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for (const spawner of spawners) {
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spawner.common.startDelay -= this.startTime;
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spawner.common.stopDelay -= this.startTime;
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}
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return settings;
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}
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}
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export class TestValues {
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public startTime = 0;
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public startXP = 0;
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}
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