mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-04-20 22:08:52 +00:00
55 lines
1.7 KiB
TypeScript
55 lines
1.7 KiB
TypeScript
import { Component, Node, Prefab, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { ObjectPool } from "../../../Services/ObjectPool";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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const { ccclass, property } = _decorator;
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@ccclass("EnemySpawner")
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyPool: ObjectPool<Enemy>;
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private targetNode: Node;
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public init(targetNode: Node): void {
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this.targetNode = targetNode;
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
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}
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemyAddedEvent;
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}
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public get EnemyRemovedEvent(): ISignal<Enemy> {
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return this.enemyRemovedEvent;
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}
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public spawnNewEnemy(positionX: number, positionY: number, movementType: EnemyMovementType): Enemy {
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const enemy = this.enemyPool.borrow();
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const spawnPosition = new Vec3();
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spawnPosition.x = this.targetNode.worldPosition.x + positionX;
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spawnPosition.y = this.targetNode.worldPosition.y + positionY;
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enemy.setup(spawnPosition, movementType);
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enemy.DeathEvent.on(this.returnEnemy, this);
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this.enemyAddedEvent.trigger(enemy);
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return enemy;
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}
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public returnEnemy(enemy: Enemy): void {
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enemy.DeathEvent.off(this.returnEnemy);
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this.enemyPool.return(enemy);
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this.enemyRemovedEvent.trigger(enemy);
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}
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}
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