2022-12-13 18:21:04 +01:00

29 lines
925 B
TypeScript

import { Component, Label, ProgressBar, _decorator } from "cc";
import { Player } from "../Unit/Player/Player";
import { UnitLevel } from "../Unit/UnitLevel";
const { ccclass, property } = _decorator;
@ccclass("GameUI")
export class GameUI extends Component {
@property(ProgressBar) private xpBar: ProgressBar;
@property(Label) private timeAliveText: Label;
private playerLevel: UnitLevel;
public init(player: Player): void {
this.playerLevel = player.Level;
this.playerLevel.XpAddedEvent.on(this.updateProgressBar, this);
this.playerLevel.LevelUpEvent.on(this.updateProgressBar, this);
this.xpBar.progress = 0;
}
private updateProgressBar(): void {
this.xpBar.progress = this.playerLevel.XP / this.playerLevel.RequiredXP;
}
public updateTimeAlive(timeAlive: number): void {
this.timeAliveText.string = `${Math.floor(timeAlive)}`;
}
}