Slash-The-Hordes/assets/Scripts/Menu/GameRunner.ts
2022-12-16 12:01:25 +01:00

42 lines
1.3 KiB
TypeScript

import { director } from "cc";
import { AppRoot } from "../AppRoot/AppRoot";
import { UserData } from "../Game/Data/UserData";
import { Game, GameResult } from "../Game/Game";
import { delay } from "../Services/Utils/AsyncUtils";
export class GameRunner {
private static instance: GameRunner = new GameRunner();
private isRunning = false;
// eslint-disable-next-line @typescript-eslint/no-empty-function
private constructor() {}
public static get Instance(): GameRunner {
return this.instance;
}
public get IsRunning(): boolean {
return this.isRunning;
}
public async playGame(): Promise<void> {
this.isRunning = true;
director.loadScene("Game");
const userData: UserData = AppRoot.Instance.SaveSystem.load();
while (Game.Instance == null) await delay(10);
const result: GameResult = await Game.Instance.playGame(userData, AppRoot.Instance.Settings, AppRoot.Instance.TranslationData);
userData.game.goldCoins += result.goldCoins;
if (userData.game.highscore < result.score) {
userData.game.highscore = result.score;
}
AppRoot.Instance.SaveSystem.save(userData);
console.log("Gold coins: " + result);
console.log("All gold coins: " + userData.game.goldCoins);
this.isRunning = false;
}
}