Slash-The-Hordes/assets/Scripts/Game/Upgrades/Upgrader.ts
2022-11-24 13:17:05 +01:00

36 lines
1.3 KiB
TypeScript

import { Player } from "../Player/Player";
import { UpgradeType } from "./UpgradeType";
export class Upgrader {
private player: Player;
private typeToAction: Map<UpgradeType, () => void> = new Map<UpgradeType, () => void>();
private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
public constructor(player: Player) {
this.player = player;
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength, 5);
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, 5);
}
public upgradeSkill(type: UpgradeType): void {
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
this.typeToAction.get(type)();
}
private setTypeMaps(upgradeType: UpgradeType, action: () => void, maxLevel: number): void {
this.typeToAction.set(upgradeType, action);
this.typeToLevel.set(upgradeType, 0);
this.typeToMaxLevel.set(upgradeType, maxLevel);
}
private upgradeWeaponLength(): void {
this.player.Weapon.upgradeWeaponLength();
}
private upgradeWeaponDamage(): void {
this.player.Weapon.upgradeWeaponDamage();
}
}