mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
82 lines
2.6 KiB
TypeScript
82 lines
2.6 KiB
TypeScript
import { _decorator, Component, Node, Vec3, input, Input, EventMouse, Vec2, EventTouch, CCFloat } from "cc";
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import { IInput } from "./IInput";
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const { ccclass, property } = _decorator;
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@ccclass("VirtualJoystic")
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export class VirtualJoystic extends Component implements IInput {
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@property(CCFloat) private maxDistance = 10;
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@property(Node) private knob: Node;
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#isUsingJoystic = false;
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#defaultPosition: Vec2 = new Vec2();
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public init(): void {
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input.on(Input.EventType.MOUSE_DOWN, this.activateMouseJoystic, this);
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input.on(Input.EventType.MOUSE_UP, this.deactivateJoystic, this);
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input.on(Input.EventType.MOUSE_MOVE, this.moveKnobMouse, this);
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input.on(Input.EventType.TOUCH_START, this.activateTouchJoystic, this);
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input.on(Input.EventType.TOUCH_END, this.deactivateJoystic, this);
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input.on(Input.EventType.TOUCH_MOVE, this.moveKnobTouch, this);
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this.deactivateJoystic();
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}
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public getAxis(): Vec2 {
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if (this.#isUsingJoystic) {
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return new Vec2(this.knob.position.x / this.maxDistance, this.knob.position.y / this.maxDistance);
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} else {
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return new Vec2();
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}
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}
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private activateTouchJoystic(e: EventTouch): void {
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this.activateJoystic(e.getUILocation());
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}
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private activateMouseJoystic(e: EventMouse): void {
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console.log(e.getUILocation());
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this.activateJoystic(e.getUILocation());
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}
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private activateJoystic(location: Vec2): void {
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this.#isUsingJoystic = true;
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this.node.active = true;
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this.#defaultPosition = location;
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this.node.setPosition(new Vec3(this.#defaultPosition.x, this.#defaultPosition.y, 0));
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this.knob.position = new Vec3();
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}
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private deactivateJoystic(): void {
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this.#isUsingJoystic = false;
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this.node.active = false;
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}
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private moveKnobTouch(e: EventTouch): void {
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this.moveKnob(e.getUILocation());
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}
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private moveKnobMouse(e: EventMouse): void {
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this.moveKnob(e.getUILocation());
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}
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private moveKnob(location: Vec2): void {
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if (!this.#isUsingJoystic) return;
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const posDelta: Vec2 = location.subtract(this.#defaultPosition);
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let x: number = posDelta.x;
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let y: number = posDelta.y;
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const length: number = Math.sqrt(posDelta.x ** 2 + posDelta.y ** 2);
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if (this.maxDistance < length) {
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const multiplier: number = this.maxDistance / length;
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x *= multiplier;
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y *= multiplier;
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}
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this.knob.position = new Vec3(x, y, 0);
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}
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}
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