mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
139 lines
4.2 KiB
TypeScript
139 lines
4.2 KiB
TypeScript
import { EnemyProjectileLauncher } from "../Unit/Enemy/ProjectileLauncher.cs/EnemyProjectileLauncher";
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export class GameSettings {
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public player: PlayerSettings = new PlayerSettings();
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public upgrades: UpgradeSettings = new UpgradeSettings();
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public metaUpgrades: MetaUpgradesSettings = new MetaUpgradesSettings();
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public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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public items: ItemSettings = new ItemSettings();
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}
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export class PlayerSettings {
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public defaultHP = 0;
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public requiredXP: number[] = [];
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public speed = 0;
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public regenerationDelay = 0;
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public collisionDelay = 0;
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public magnetDuration = 0;
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public weapon: WeaponSettings = new WeaponSettings();
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public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
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public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
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public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
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}
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export class WeaponSettings {
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public strikeDelay = 0;
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public damage = 0;
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}
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export class WaveLauncherSettings {
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public wavesToShootPerUpgrade = 0;
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public launcher = new ProjectileLauncherSettings();
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}
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export class HaloLauncherSettings {
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public projectilesToSpawn = 0;
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public cooldownDivisorPerUpgrade = 0;
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public launcher = new ProjectileLauncherSettings();
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}
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export class EnemyLauncherSettings {
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public enemyIds: string[] = [];
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public projectileLifetime = 0;
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public projectileSpeed = 0;
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public projectileDamage = 0;
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public cooldown = 0;
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}
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export class ProjectileLauncherSettings {
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public projectileLifetime = 0;
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public projectileSpeed = 0;
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public wavesToShoot = 0;
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public wavesDelayMs = 0;
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public cooldown = 0;
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}
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export class UpgradeSettings {
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public maxWeaponLengthUpgrades = 0;
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public maxWeaponDamageUpgrades = 0;
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public maxHorizontalProjectileUpgrades = 0;
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public maxDiagonalProjectileUpgrades = 0;
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public maxHaloProjectileUpgrades = 0;
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public maxRegenerationUpgrades = 0;
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}
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export class MetaUpgradesSettings {
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public health = new MetaUpgradeSettings();
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public overallDamage = new MetaUpgradeSettings();
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public projectilePiercing = new MetaUpgradeSettings();
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public movementSpeed = new MetaUpgradeSettings();
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public xpGatherer = new MetaUpgradeSettings();
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public goldGatherer = new MetaUpgradeSettings();
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}
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export class MetaUpgradeSettings {
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public costs: number[] = [];
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public bonuses: number[] = [];
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}
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export class EnemyManagerSettings {
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public axeLauncher = new EnemyLauncherSettings();
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public magicOrbLauncher = new EnemyLauncherSettings();
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public enemies: EnemySettings[] = [new EnemySettings()];
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public periodicFollowMovers: PeriodicFollowMoverSettings[] = [new PeriodicFollowMoverSettings()];
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public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()];
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public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()];
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public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
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}
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export class PeriodicFollowMoverSettings {
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public enemyIdToAffect = "";
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public followTime = 0;
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public waitTime = 0;
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}
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export class GeneralEnemySpawnerSettings {
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public enemyId = "";
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public startDelay = 0;
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public stopDelay = 0;
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public cooldown = 0;
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}
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export class WaveEnemySpawnerSettings implements ISpawner {
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public common = new GeneralEnemySpawnerSettings();
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public enemiesToSpawn = 0;
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}
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export class CircularEnemySpawnerSettings implements ISpawner {
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public common = new GeneralEnemySpawnerSettings();
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public enemiesToSpawn = 0;
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}
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export class IndividualEnemySpawnerSettings implements ISpawner {
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public common = new GeneralEnemySpawnerSettings();
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}
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export interface ISpawner {
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common: GeneralEnemySpawnerSettings;
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}
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export class EnemySettings {
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public id = "";
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public moveType = "";
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public graphicsType = "";
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public health = 0;
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public damage = 0;
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public speed = 0;
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public lifetime = 0;
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public xpReward = 0;
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public goldReward = 0;
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public healthPotionRewardChance = 0;
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public magnetRewardChance = 0;
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public chestRewardChance = 0;
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}
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export class ItemSettings {
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public healthPerPotion = 0;
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}
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