mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
79 lines
3.7 KiB
TypeScript
79 lines
3.7 KiB
TypeScript
import { AudioClip, instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { AppRoot } from "../../../AppRoot/AppRoot";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { MetaUpgradesData, UserData } from "../../../Game/Data/UserData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
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import { UpgradeUI } from "./UpgradeUI";
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const { ccclass, property } = _decorator;
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@ccclass("UpgradesModalWindow")
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export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
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@property(Prefab) private upgradeButtonPrefab: Prefab;
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@property(Node) private upgradeButtonParent: Node;
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@property(Label) private goldCoinsLabel: Label;
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@property(AudioClip) private upgradeAudioClip: AudioClip;
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private typeToLevel = new Map<MetaUpgradeType, number>();
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private typeToCosts = new Map<MetaUpgradeType, number[]>();
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private typeToLevelKey = new Map<MetaUpgradeType, keyof MetaUpgradesData>();
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private typeToUpgradeUI = new Map<MetaUpgradeType, UpgradeUI>();
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private userData: UserData;
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public setup(): void {
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this.userData = AppRoot.Instance.LiveUserData;
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const settings = AppRoot.Instance.Settings.metaUpgrades;
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this.createUpgradeButton(MetaUpgradeType.Health, settings.health, "healthLevel");
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this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, "overallDamageLevel");
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this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, "projectilePiercingLevel");
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this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, "movementSpeedLevel");
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this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, "xpGathererLevel");
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this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, "goldGathererLevel");
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this.goldCoinsLabel.string = this.userData.game.goldCoins.toString();
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}
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private createUpgradeButton<T extends keyof MetaUpgradesData>(
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upgradeType: MetaUpgradeType,
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upgradeSettings: MetaUpgradeSettings,
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levelKey: T
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): void {
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const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
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const upgradeUI: UpgradeUI = upgradeButton.getComponent(UpgradeUI);
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upgradeUI.init(upgradeType, upgradeSettings, this.userData.game.metaUpgrades[levelKey], AppRoot.Instance.TranslationData);
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upgradeUI.InteractedEvent.on(this.tryUpgrade, this);
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upgradeButton.setParent(this.upgradeButtonParent);
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this.typeToLevel.set(upgradeType, this.userData.game.metaUpgrades[levelKey]);
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this.typeToCosts.set(upgradeType, upgradeSettings.costs);
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this.typeToLevelKey.set(upgradeType, levelKey);
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this.typeToUpgradeUI.set(upgradeType, upgradeUI);
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}
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private tryUpgrade(upgradeType: MetaUpgradeType): void {
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console.log("Trying to upgrade " + upgradeType);
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const costs: number[] = this.typeToCosts.get(upgradeType);
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const currentLevel: number = this.typeToLevel.get(upgradeType);
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if (costs.length <= currentLevel) return; // already max level
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if (this.userData.game.goldCoins < costs[currentLevel]) return; // not enough gold
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AppRoot.Instance.AudioPlayer.playSound(this.upgradeAudioClip);
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this.userData.game.goldCoins -= costs[currentLevel];
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const level = ++this.userData.game.metaUpgrades[this.typeToLevelKey.get(upgradeType)];
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this.typeToUpgradeUI.get(upgradeType).updateLevel(level);
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this.typeToLevel.set(upgradeType, level);
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this.goldCoinsLabel.string = this.userData.game.goldCoins.toString();
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AppRoot.Instance.saveUserData();
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}
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}
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export class Empty {}
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