mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
80 lines
3.2 KiB
TypeScript
80 lines
3.2 KiB
TypeScript
import { Component, instantiate, Label, Node, Prefab, Sprite, _decorator } from "cc";
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import { AppRoot } from "../../../AppRoot/AppRoot";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { TranslationData } from "../../../Game/Data/TranslationData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UIButton } from "../../../Services/UI/Button/UIButton";
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import { formatString } from "../../../Services/Utils/StringUtils";
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import { UpgradeLevelPointUI } from "./UpgradeLevelPointUI";
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const { ccclass, property } = _decorator;
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@ccclass("UpgradeUI")
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export class UpgradeUI extends Component {
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@property(Prefab) private levelPointPrefab: Prefab;
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@property(Node) private levelPointsParent: Node;
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@property(Label) private title: Label;
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@property(Label) private description: Label;
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@property(Label) private cost: Label;
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@property(Label) private maxLevel: Label;
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@property(Sprite) private icon: Sprite;
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@property(UIButton) private uiButton: UIButton;
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private interactedEvent = new Signal<MetaUpgradeType>();
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private upgradeType: MetaUpgradeType;
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private upgradeSettings: MetaUpgradeSettings;
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private translationData: TranslationData;
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private levelPointUIs: UpgradeLevelPointUI[] = [];
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public init(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number, translationData: TranslationData): void {
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this.upgradeType = upgradeType;
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this.upgradeSettings = upgradeSettings;
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this.translationData = translationData;
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this.icon.spriteFrame = AppRoot.Instance.GameAssets.MetaUpgradeIcons.getIcon(upgradeType);
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.uiButton.InteractedEvent.on(() => this.interactedEvent.trigger(upgradeType), this);
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for (let i = 0; i < this.upgradeSettings.bonuses.length; i++) {
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const node: Node = instantiate(this.levelPointPrefab);
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node.setParent(this.levelPointsParent);
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const levelPointUI = node.getComponent(UpgradeLevelPointUI);
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levelPointUI.init();
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this.levelPointUIs.push(levelPointUI);
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}
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this.updateLevel(level);
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}
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public updateLevel(level: number): void {
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for (let i = 0; i < this.levelPointUIs.length; i++) {
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if (i < level) {
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this.levelPointUIs[i].upgrade();
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}
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}
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if (level < this.upgradeSettings.bonuses.length) {
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this.maxLevel.node.active = false;
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this.description.string = formatString(`${this.translationData[`${this.upgradeType}_DESC`]}`, [
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this.upgradeSettings.bonuses[level].toString()
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]);
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this.cost.string = this.upgradeSettings.costs[level].toString();
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} else {
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// reached max level
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this.maxLevel.node.active = true;
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this.cost.node.active = false;
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this.description.node.active = false;
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}
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}
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public get InteractedEvent(): ISignal<MetaUpgradeType> {
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return this.interactedEvent;
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}
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}
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