Slash-The-Hordes/assets/Scripts/Game/Unit/Enemy/AnimatedEnemy.ts
2022-12-31 12:53:49 +01:00

37 lines
916 B
TypeScript

import { Animation, Vec3, _decorator } from "cc";
import { Enemy } from "./Enemy";
const { ccclass, property } = _decorator;
@ccclass("AnimatedEnemy")
export class AnimatedEnemy extends Enemy {
@property(Animation) private animation: Animation;
private isAnimatingIdle = false;
public gameTick(move: Vec3, deltaTime: number): void {
super.gameTick(move, deltaTime);
console.log("Move x: " + move.x + " Move y: " + move.y);
if (move.x === 0 && move.y === 0) {
this.animateIdle();
} else {
this.animateRun();
}
}
private animateIdle(): void {
if (this.isAnimatingIdle) return;
this.isAnimatingIdle = true;
this.animation.play("Idle");
}
private animateRun(): void {
if (!this.isAnimatingIdle) return;
this.isAnimatingIdle = false;
this.animation.play("Run");
}
}