mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
41 lines
1.3 KiB
TypeScript
41 lines
1.3 KiB
TypeScript
import { Node, Vec3 } from "cc";
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import { getDirection } from "../../Services/Utils/VecUtils";
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import { Item } from "./Item";
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export class ItemAttractor {
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private items: Item[] = [];
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private speedValues: number[] = [];
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public constructor(private playerNode: Node, private speedIncreasePerSecond: number) {}
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public gameTick(deltaTime: number): void {
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for (let i = 0; i < this.items.length; i++) {
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const direction: Vec3 = getDirection(this.playerNode.worldPosition, this.items[i].node.worldPosition);
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const position = this.items[i].node.worldPosition.clone();
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position.x += direction.x * this.speedValues[i] * deltaTime;
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position.y += direction.y * this.speedValues[i] * deltaTime;
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this.items[i].node.setWorldPosition(position);
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this.speedValues[i] += this.speedIncreasePerSecond * deltaTime;
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}
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}
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public addItem(item: Item): void {
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if (this.items.includes(item)) return;
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item.PickupEvent.on(this.removeItem, this);
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this.items.push(item);
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this.speedValues.push(0);
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}
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private removeItem(item: Item): void {
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item.PickupEvent.off(this.removeItem);
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const index = this.items.indexOf(item);
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this.items.splice(index, 1);
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this.speedValues.splice(index, 1);
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}
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}
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