import { Animation, Vec3, _decorator } from "cc"; import { Enemy } from "./Enemy"; const { ccclass, property } = _decorator; @ccclass("AnimatedEnemy") export class AnimatedEnemy extends Enemy { @property(Animation) private animation: Animation; private isAnimatingIdle = false; public gameTick(move: Vec3, deltaTime: number): void { super.gameTick(move, deltaTime); console.log("Move x: " + move.x + " Move y: " + move.y); if (move.x === 0 && move.y === 0) { this.animateIdle(); } else { this.animateRun(); } } private animateIdle(): void { if (this.isAnimatingIdle) return; this.isAnimatingIdle = true; this.animation.play("Idle"); } private animateRun(): void { if (!this.isAnimatingIdle) return; this.isAnimatingIdle = false; this.animation.play("Run"); } }