import { Node } from "cc"; import { Enemy } from "./Enemy"; export abstract class EnemyMover { protected targetNode: Node; protected enemies: Enemy[] = []; public constructor(targetNode: Node) { this.targetNode = targetNode; } public addEnemy(enemy: Enemy): void { this.enemies.push(enemy); } public removeEnemy(enemy: Enemy): void { const index: number = this.enemies.indexOf(enemy); if (index != -1) { this.enemies.splice(index, 1); } } public abstract gameTick(deltaTime: number): void; }