import { Camera, Component, director, instantiate, JsonAsset, Prefab, _decorator } from "cc"; import { GameSettings } from "../Game/Data/GameSettings"; import { GameAssets } from "../Game/Data/Assets/GameAssets"; import { TranslationData } from "../Game/Data/TranslationData"; import { UserData } from "../Game/Data/UserData"; import { AudioPlayer } from "../Services/AudioPlayer/AudioPlayer"; import { SaveSystem } from "./SaveSystem"; import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager"; import { OpenCloseAnimator } from "../Utils/OpenCloseAnimator"; const { ccclass, property } = _decorator; @ccclass("AppRoot") export class AppRoot extends Component { @property(AudioPlayer) private audio: AudioPlayer; @property(JsonAsset) private settingsAsset: JsonAsset; @property(JsonAsset) private engTranslationAsset: JsonAsset; @property(Prefab) private gameAssetsPrefab: Prefab; @property(Camera) private mainCamera: Camera; @property(ModalWindowManager) private modalWindowManager: ModalWindowManager; @property(OpenCloseAnimator) private screenFader: OpenCloseAnimator; private static instance: AppRoot; private saveSystem: SaveSystem; private liveUserData: UserData; private gameAssets: GameAssets; public static get Instance(): AppRoot { return this.instance; } public get AudioPlayer(): AudioPlayer { return this.audio; } public get GameAssets(): GameAssets { return this.gameAssets; } public get LiveUserData(): UserData { return this.liveUserData; } public get Settings(): GameSettings { return this.settingsAsset.json; } public get TranslationData(): TranslationData { return this.engTranslationAsset.json; } public get ModalWindowManager(): ModalWindowManager { return this.modalWindowManager; } public get MainCamera(): Camera { return this.mainCamera; } public get ScreenFader(): OpenCloseAnimator { return this.screenFader; } public saveUserData(): void { this.saveSystem.save(this.liveUserData); } public start(): void { if (AppRoot.Instance == null) { AppRoot.instance = this; director.addPersistRootNode(this.node); this.init(); } else { this.node.destroy(); } } private init(): void { this.saveSystem = new SaveSystem(); this.liveUserData = this.saveSystem.load(); const gameAssetsNode = instantiate(this.gameAssetsPrefab); gameAssetsNode.setParent(this.node); this.gameAssets = gameAssetsNode.getComponent(GameAssets); this.gameAssets.init(); this.audio.init(this.LiveUserData.soundVolume, this.LiveUserData.musicVolume); this.screenFader.init(); this.screenFader.node.active = false; } }