// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } }% CCProgram sprite-vs %{ precision highp float; #include #if USE_LOCAL #include #endif #if SAMPLE_FROM_RT #include #endif in vec3 a_position; in vec2 a_texCoord; in vec4 a_color; out vec4 color; out vec2 uv0; vec4 vert () { vec4 pos = vec4(a_position, 1); #if USE_LOCAL pos = cc_matWorld * pos; #endif #if USE_PIXEL_ALIGNMENT pos = cc_matView * pos; pos.xyz = floor(pos.xyz); pos = cc_matProj * pos; #else pos = cc_matViewProj * pos; #endif uv0 = a_texCoord; #if SAMPLE_FROM_RT CC_HANDLE_RT_SAMPLE_FLIP(uv0); #endif color = a_color; return pos; } }% CCProgram sprite-fs %{ precision highp float; #include #include in vec4 color; #if USE_TEXTURE in vec2 uv0; #pragma builtin(local) layout(set = 2, binding = 11) uniform sampler2D cc_spriteTexture; #endif vec4 frag () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0); #endif o = vec4(1,1,1, o.a); return o; } }%