mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Fixing halo sound
This commit is contained in:
parent
c9e2edb486
commit
f01ce95a6c
@ -54,7 +54,7 @@ export class GameAudioAdapter extends Component {
|
||||
|
||||
horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
|
||||
diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
|
||||
haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
|
||||
haloLauncher.ProjectilesLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
|
||||
}
|
||||
|
||||
private addEnemyListeners(enemy: Enemy): void {
|
||||
|
@ -1,13 +1,13 @@
|
||||
import { Vec2, Node } from "cc";
|
||||
import { Node, Vec2 } from "cc";
|
||||
import { ISignal } from "../../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../../Services/EventSystem/Signal";
|
||||
import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
|
||||
import { HaloLauncherSettings } from "../../../Data/GameSettings";
|
||||
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
|
||||
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
|
||||
import { ProjectileLauncher } from "./ProjectileLauncher";
|
||||
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
|
||||
import { ProjectileData } from "./ProjectileData";
|
||||
import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
|
||||
import { ProjectileLauncher } from "./ProjectileLauncher";
|
||||
|
||||
export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
|
||||
private currentUpgrade = 0;
|
||||
@ -16,6 +16,8 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
|
||||
private directions: Vec2[] = [];
|
||||
private fireTimer = new GameTimer(0);
|
||||
|
||||
private projectilesLaunchedEvent = new Signal();
|
||||
|
||||
public constructor(
|
||||
private launcher: ProjectileLauncher,
|
||||
private playerNode: Node,
|
||||
@ -44,6 +46,10 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
|
||||
return this.launcher.ProjectileLaunchedEvent;
|
||||
}
|
||||
|
||||
public get ProjectilesLaunchedEvent(): ISignal {
|
||||
return this.projectilesLaunchedEvent;
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
if (this.currentUpgrade == 0) return;
|
||||
|
||||
@ -52,6 +58,7 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
|
||||
|
||||
if (this.fireTimer.tryFinishPeriod()) {
|
||||
this.launcher.fireProjectiles(this.playerNode.worldPosition, this.directions);
|
||||
this.projectilesLaunchedEvent.trigger();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user