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https://github.com/MartinKral/Slash-The-Hordes
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Fixing halo sound
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c9e2edb486
commit
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@ -54,7 +54,7 @@ export class GameAudioAdapter extends Component {
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horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
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horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
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diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
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diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
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haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
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haloLauncher.ProjectilesLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
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}
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}
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private addEnemyListeners(enemy: Enemy): void {
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private addEnemyListeners(enemy: Enemy): void {
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@ -1,13 +1,13 @@
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import { Vec2, Node } from "cc";
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import { Node, Vec2 } from "cc";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../../Services/EventSystem/Signal";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { HaloLauncherSettings } from "../../../Data/GameSettings";
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import { HaloLauncherSettings } from "../../../Data/GameSettings";
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
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import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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import { ProjectileData } from "./ProjectileData";
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import { ProjectileData } from "./ProjectileData";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
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export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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private currentUpgrade = 0;
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private currentUpgrade = 0;
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@ -16,6 +16,8 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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private directions: Vec2[] = [];
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private directions: Vec2[] = [];
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private fireTimer = new GameTimer(0);
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private fireTimer = new GameTimer(0);
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private projectilesLaunchedEvent = new Signal();
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public constructor(
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public constructor(
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private launcher: ProjectileLauncher,
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private launcher: ProjectileLauncher,
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private playerNode: Node,
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private playerNode: Node,
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@ -44,6 +46,10 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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return this.launcher.ProjectileLaunchedEvent;
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return this.launcher.ProjectileLaunchedEvent;
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}
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}
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public get ProjectilesLaunchedEvent(): ISignal {
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return this.projectilesLaunchedEvent;
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}
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public gameTick(deltaTime: number): void {
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public gameTick(deltaTime: number): void {
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if (this.currentUpgrade == 0) return;
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if (this.currentUpgrade == 0) return;
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@ -52,6 +58,7 @@ export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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if (this.fireTimer.tryFinishPeriod()) {
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if (this.fireTimer.tryFinishPeriod()) {
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this.launcher.fireProjectiles(this.playerNode.worldPosition, this.directions);
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this.launcher.fireProjectiles(this.playerNode.worldPosition, this.directions);
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this.projectilesLaunchedEvent.trigger();
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}
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}
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}
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}
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