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Fixing halo sound
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@@ -54,7 +54,7 @@ export class GameAudioAdapter extends Component {
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horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
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diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
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haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
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haloLauncher.ProjectilesLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
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}
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private addEnemyListeners(enemy: Enemy): void {
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