mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
heal anim
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parent
dbb55957a0
commit
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@ -146,7 +146,7 @@
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 0,
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"goldReward": 0,
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"healthPotionRewardChance": 0.5
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"healthPotionRewardChance": 0.05
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},
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},
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{
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{
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"id": "StandardEnemy",
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"id": "StandardEnemy",
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@ -496,6 +496,6 @@
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]
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]
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},
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},
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"items": {
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"items": {
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"healthPerPotion": 10
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"healthPerPotion": 5
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}
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}
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}
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}
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@ -34,7 +34,7 @@ export class Player extends Component {
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this.speed = data.speed;
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this.speed = data.speed;
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this.weapon.init(data.strikeDelay, data.damage);
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this.weapon.init(data.strikeDelay, data.damage);
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this.health.HealthPointsChangeEvent.on(this.animateHurt, this);
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this.health.HealthPointsChangeEvent.on(this.animateHpChange, this);
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this.playerUI.init(this.health);
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this.playerUI.init(this.health);
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}
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}
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@ -94,8 +94,13 @@ export class Player extends Component {
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}
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}
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}
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}
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private async animateHurt(): Promise<void> {
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private async animateHpChange(hpChange: number): Promise<void> {
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this.sprite.color = Color.RED;
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if (hpChange < 0) {
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this.sprite.color = Color.RED;
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} else {
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this.sprite.color = Color.GREEN;
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}
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await delay(100);
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await delay(100);
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this.sprite.color = Color.WHITE;
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this.sprite.color = Color.WHITE;
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}
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}
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@ -1,5 +1,5 @@
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import { Component, ProgressBar, _decorator } from "cc";
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import { Component, ProgressBar, _decorator } from "cc";
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import { UnitHealth } from "../UnitHealth";
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import { UnitHealth } from "../../UnitHealth";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass("PlayerHealthUI")
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@ccclass("PlayerHealthUI")
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@ -28,12 +28,12 @@ export class UnitHealth {
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public heal(points: number): void {
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public heal(points: number): void {
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this.healthPoints = Math.min(this.maxHealthPoints, this.healthPoints + points);
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this.healthPoints = Math.min(this.maxHealthPoints, this.healthPoints + points);
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this.healthPointsChangeEvent.trigger(this.healthPoints);
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this.healthPointsChangeEvent.trigger(points);
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}
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}
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public damage(points: number): void {
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public damage(points: number): void {
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this.healthPoints -= points;
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this.healthPoints -= points;
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this.healthPointsChangeEvent.trigger(this.healthPoints);
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this.healthPointsChangeEvent.trigger(-points);
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}
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}
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public setMaxHealth(maxHealth: number): void {
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public setMaxHealth(maxHealth: number): void {
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