mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
Player anim
This commit is contained in:
parent
da97f5355c
commit
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@ -8,30 +8,6 @@
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".png"
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".png"
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@ -123,6 +99,30 @@
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".json"
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"uuid": "29bf4d7b-909b-472f-839a-bbb94136bab3@6c48a",
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"displayName": "HealthBarBg",
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"id": "6c48a",
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"name": "texture",
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"minfilter": "nearest",
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"magfilter": "nearest",
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"mipfilter": "none",
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"ver": "1.0.22",
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"imported": true,
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"files": [
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@ -8,30 +8,6 @@
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".png"
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".png"
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"subMetas": {
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"displayName": "HealthBarFill",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "clamp-to-edge",
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"wrapModeT": "clamp-to-edge",
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"minfilter": "nearest",
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"magfilter": "nearest",
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"mipfilter": "none",
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"anisotropy": 0,
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"imageUuidOrDatabaseUri": "0ca53d61-de26-4d01-9770-eec0e3ac06ae",
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"visible": false
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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"uuid": "0ca53d61-de26-4d01-9770-eec0e3ac06ae@f9941",
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@ -123,6 +99,30 @@
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".json"
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".json"
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"uuid": "0ca53d61-de26-4d01-9770-eec0e3ac06ae@6c48a",
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"displayName": "HealthBarFill",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "clamp-to-edge",
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"wrapModeT": "clamp-to-edge",
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"minfilter": "nearest",
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"magfilter": "nearest",
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"mipfilter": "none",
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"anisotropy": 0,
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"isUuid": true,
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"imageUuidOrDatabaseUri": "0ca53d61-de26-4d01-9770-eec0e3ac06ae",
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"visible": false
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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"subMetas": {}
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"userData": {
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File diff suppressed because it is too large
Load Diff
@ -196,7 +196,7 @@
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"_enabled": true,
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"_enabled": true,
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"__prefab": null,
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"__prefab": null,
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"maxHpLevel": 0,
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"maxHpLevel": 0,
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"bonusDamageLevel": 5,
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"bonusDamageLevel": 0,
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"projectilePiercingLevel": 0,
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"projectilePiercingLevel": 0,
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"movementSpeedLevel": 0,
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"movementSpeedLevel": 0,
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"xpGathererLevel": 0,
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"xpGathererLevel": 0,
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@ -2584,14 +2584,6 @@
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"modalWindowManager": {
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"modalWindowManager": {
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"__id__": 76
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"__id__": 76
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},
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},
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"settingsAsset": {
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"__uuid__": "4a156ee8-535e-4443-8bf5-8b979a08d232",
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"__expectedType__": "cc.JsonAsset"
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},
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"translationAsset": {
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"__expectedType__": "cc.JsonAsset"
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"_id": "3a9z1bqlFCGL4/WyDwU4L5"
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"_id": "3a9z1bqlFCGL4/WyDwU4L5"
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},
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},
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{
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{
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@ -1,4 +1,4 @@
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import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { Animation, Node, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { IInput } from "../../Input/IInput";
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import { IInput } from "../../Input/IInput";
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import { UnitHealth } from "../UnitHealth";
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import { UnitHealth } from "../UnitHealth";
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import { UnitLevel } from "../UnitLevel";
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import { UnitLevel } from "../UnitLevel";
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@ -13,6 +13,8 @@ export class Player extends Component {
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(PlayerUI) private playerUI: PlayerUI;
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@property(PlayerUI) private playerUI: PlayerUI;
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@property(Weapon) private weapon: Weapon;
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@property(Weapon) private weapon: Weapon;
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@property(Node) private playerGraphics: Node;
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@property(Animation) private animation: Animation;
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private input: IInput;
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private input: IInput;
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private health: UnitHealth;
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private health: UnitHealth;
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@ -20,6 +22,8 @@ export class Player extends Component {
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private regeneration: PlayerRegeneration;
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private regeneration: PlayerRegeneration;
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private speed: number;
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private speed: number;
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private isMoveAnimationPlaying = false;
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public init(input: IInput, data: PlayerData): void {
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public init(input: IInput, data: PlayerData): void {
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this.input = input;
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this.input = input;
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this.health = new UnitHealth(data.maxHp);
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this.health = new UnitHealth(data.maxHp);
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public gameTick(deltaTime: number): void {
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public gameTick(deltaTime: number): void {
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const movement: Vec2 = this.input.getAxis();
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const movement: Vec2 = this.input.getAxis();
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movement.x *= deltaTime * this.speed;
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if (!movement.equals(Vec2.ZERO)) {
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movement.y *= deltaTime * this.speed;
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movement.x *= deltaTime * this.speed;
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movement.y *= deltaTime * this.speed;
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const newPosition: Vec3 = this.node.worldPosition;
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const newPosition: Vec3 = this.node.worldPosition;
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newPosition.x += movement.x;
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newPosition.x += movement.x;
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newPosition.y += movement.y;
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newPosition.y += movement.y;
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this.node.setWorldPosition(newPosition);
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this.node.setWorldPosition(newPosition);
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if (!this.isMoveAnimationPlaying) {
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this.isMoveAnimationPlaying = true;
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this.animation.play("Move");
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}
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if (movement.x <= 0) {
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this.playerGraphics.setScale(new Vec3(1, 1, 1));
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} else {
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this.playerGraphics.setScale(new Vec3(-1, 1, 1));
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}
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} else {
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if (this.isMoveAnimationPlaying) {
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this.isMoveAnimationPlaying = false;
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this.animation.play("Idle");
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}
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}
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this.weapon.gameTick(deltaTime);
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this.weapon.gameTick(deltaTime);
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this.regeneration.gameTick(deltaTime);
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this.regeneration.gameTick(deltaTime);
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