Player anim

This commit is contained in:
Martin 2022-12-16 14:18:02 +01:00
parent da97f5355c
commit eabce40b3a
5 changed files with 632 additions and 523 deletions

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@ -8,30 +8,6 @@
".png" ".png"
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@ -123,6 +99,30 @@
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@ -8,30 +8,6 @@
".png" ".png"
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@ -123,6 +99,30 @@
".json" ".json"
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@ -196,7 +196,7 @@
"_enabled": true, "_enabled": true,
"__prefab": null, "__prefab": null,
"maxHpLevel": 0, "maxHpLevel": 0,
"bonusDamageLevel": 5, "bonusDamageLevel": 0,
"projectilePiercingLevel": 0, "projectilePiercingLevel": 0,
"movementSpeedLevel": 0, "movementSpeedLevel": 0,
"xpGathererLevel": 0, "xpGathererLevel": 0,
@ -2584,14 +2584,6 @@
"modalWindowManager": { "modalWindowManager": {
"__id__": 76 "__id__": 76
}, },
"settingsAsset": {
"__uuid__": "4a156ee8-535e-4443-8bf5-8b979a08d232",
"__expectedType__": "cc.JsonAsset"
},
"translationAsset": {
"__uuid__": "7d43843c-0765-427c-9161-2fd9030369c8",
"__expectedType__": "cc.JsonAsset"
},
"_id": "3a9z1bqlFCGL4/WyDwU4L5" "_id": "3a9z1bqlFCGL4/WyDwU4L5"
}, },
{ {

View File

@ -1,4 +1,4 @@
import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc"; import { Animation, Node, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
import { IInput } from "../../Input/IInput"; import { IInput } from "../../Input/IInput";
import { UnitHealth } from "../UnitHealth"; import { UnitHealth } from "../UnitHealth";
import { UnitLevel } from "../UnitLevel"; import { UnitLevel } from "../UnitLevel";
@ -13,6 +13,8 @@ export class Player extends Component {
@property(BoxCollider2D) private collider: BoxCollider2D; @property(BoxCollider2D) private collider: BoxCollider2D;
@property(PlayerUI) private playerUI: PlayerUI; @property(PlayerUI) private playerUI: PlayerUI;
@property(Weapon) private weapon: Weapon; @property(Weapon) private weapon: Weapon;
@property(Node) private playerGraphics: Node;
@property(Animation) private animation: Animation;
private input: IInput; private input: IInput;
private health: UnitHealth; private health: UnitHealth;
@ -20,6 +22,8 @@ export class Player extends Component {
private regeneration: PlayerRegeneration; private regeneration: PlayerRegeneration;
private speed: number; private speed: number;
private isMoveAnimationPlaying = false;
public init(input: IInput, data: PlayerData): void { public init(input: IInput, data: PlayerData): void {
this.input = input; this.input = input;
this.health = new UnitHealth(data.maxHp); this.health = new UnitHealth(data.maxHp);
@ -54,6 +58,7 @@ export class Player extends Component {
public gameTick(deltaTime: number): void { public gameTick(deltaTime: number): void {
const movement: Vec2 = this.input.getAxis(); const movement: Vec2 = this.input.getAxis();
if (!movement.equals(Vec2.ZERO)) {
movement.x *= deltaTime * this.speed; movement.x *= deltaTime * this.speed;
movement.y *= deltaTime * this.speed; movement.y *= deltaTime * this.speed;
@ -63,6 +68,23 @@ export class Player extends Component {
this.node.setWorldPosition(newPosition); this.node.setWorldPosition(newPosition);
if (!this.isMoveAnimationPlaying) {
this.isMoveAnimationPlaying = true;
this.animation.play("Move");
}
if (movement.x <= 0) {
this.playerGraphics.setScale(new Vec3(1, 1, 1));
} else {
this.playerGraphics.setScale(new Vec3(-1, 1, 1));
}
} else {
if (this.isMoveAnimationPlaying) {
this.isMoveAnimationPlaying = false;
this.animation.play("Idle");
}
}
this.weapon.gameTick(deltaTime); this.weapon.gameTick(deltaTime);
this.regeneration.gameTick(deltaTime); this.regeneration.gameTick(deltaTime);
} }