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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Removing unused properties
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@ -1 +1,18 @@
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{"playerSettings":{"defaultHP":50,"requiredXP":[],"collisionDelay":0},"weaponSettings":{"strikeDelay":0.5,"newTest":33}}
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{
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"playerSettings": {
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"defaultHP": 0,
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"requiredXP": [
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0,
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0,
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0,
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0
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],
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"collisionDelay": 0,
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"testSettings": {
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"test": 0
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}
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},
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"weaponSettings": {
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"strikeDelay": 0
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}
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}
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@ -7,8 +7,13 @@ export class PlayerSettings {
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public defaultHP = 0;
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public requiredXP: number[] = [];
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public collisionDelay = 0;
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public testSettings = new TestSettings();
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}
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export class WeaponSettings {
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public strikeDelay = 0;
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}
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export class TestSettings {
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public test = 0;
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}
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@ -1,17 +1,42 @@
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import { readFileSync, writeFileSync } from "fs";
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import { merge } from "lodash";
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import { merge, unset } from "lodash";
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import { GameSettings } from "../assets/Scripts/Game/Data/GameSettings";
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regenerateGameSettings();
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function regenerateGameSettings(): void {
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const settingsPath: string = process.argv[2];
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const blankSettings: GameSettings = new GameSettings();
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const templateSettings: GameSettings = new GameSettings();
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const savedSettingsJson: string = readFileSync(settingsPath, "utf8");
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const savedSettings: GameSettings = <GameSettings>JSON.parse(savedSettingsJson);
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deleteUnusedProperties(templateSettings, savedSettings);
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const result: GameSettings = merge(templateSettings, savedSettings);
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const result: GameSettings = merge(blankSettings, savedSettings);
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writeFileSync(settingsPath, JSON.stringify(result));
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console.log("Game settings regenerated");
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}
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function deleteUnusedProperties(templateSettings: GameSettings, savedSettings: GameSettings): void {
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const templateKeys: string[] = getAllKeys(templateSettings);
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const usedSettings: string[] = getAllKeys(savedSettings);
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usedSettings.forEach((key) => {
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if (key.match(/.\d+/)) return; // ignore arrays
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if (!templateKeys.includes(key)) {
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console.log("Removing unused property " + key);
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unset(savedSettings, key);
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}
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});
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}
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function getAllKeys(objectWithKeys: any, prefix = ""): string[] {
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const keys: string[] = [];
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const objectKeys: string[] = Object.keys(objectWithKeys);
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for (let i = 0; i < objectKeys.length; i++) {
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keys.push(...getAllKeys(objectWithKeys[objectKeys[i]], `${prefix}${objectKeys[i]}.`));
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keys.push(`${prefix}${objectKeys[i]}`);
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}
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return keys;
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}
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