mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Removing unused properties
This commit is contained in:
parent
a0ef7d518e
commit
db2713be7a
@ -1 +1,18 @@
|
|||||||
{"playerSettings":{"defaultHP":50,"requiredXP":[],"collisionDelay":0},"weaponSettings":{"strikeDelay":0.5,"newTest":33}}
|
{
|
||||||
|
"playerSettings": {
|
||||||
|
"defaultHP": 0,
|
||||||
|
"requiredXP": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"collisionDelay": 0,
|
||||||
|
"testSettings": {
|
||||||
|
"test": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weaponSettings": {
|
||||||
|
"strikeDelay": 0
|
||||||
|
}
|
||||||
|
}
|
@ -7,8 +7,13 @@ export class PlayerSettings {
|
|||||||
public defaultHP = 0;
|
public defaultHP = 0;
|
||||||
public requiredXP: number[] = [];
|
public requiredXP: number[] = [];
|
||||||
public collisionDelay = 0;
|
public collisionDelay = 0;
|
||||||
|
public testSettings = new TestSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
export class WeaponSettings {
|
export class WeaponSettings {
|
||||||
public strikeDelay = 0;
|
public strikeDelay = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class TestSettings {
|
||||||
|
public test = 0;
|
||||||
|
}
|
||||||
|
@ -1,17 +1,42 @@
|
|||||||
import { readFileSync, writeFileSync } from "fs";
|
import { readFileSync, writeFileSync } from "fs";
|
||||||
import { merge } from "lodash";
|
import { merge, unset } from "lodash";
|
||||||
import { GameSettings } from "../assets/Scripts/Game/Data/GameSettings";
|
import { GameSettings } from "../assets/Scripts/Game/Data/GameSettings";
|
||||||
|
|
||||||
regenerateGameSettings();
|
regenerateGameSettings();
|
||||||
function regenerateGameSettings(): void {
|
function regenerateGameSettings(): void {
|
||||||
const settingsPath: string = process.argv[2];
|
const settingsPath: string = process.argv[2];
|
||||||
|
|
||||||
const blankSettings: GameSettings = new GameSettings();
|
const templateSettings: GameSettings = new GameSettings();
|
||||||
const savedSettingsJson: string = readFileSync(settingsPath, "utf8");
|
const savedSettingsJson: string = readFileSync(settingsPath, "utf8");
|
||||||
const savedSettings: GameSettings = <GameSettings>JSON.parse(savedSettingsJson);
|
const savedSettings: GameSettings = <GameSettings>JSON.parse(savedSettingsJson);
|
||||||
|
deleteUnusedProperties(templateSettings, savedSettings);
|
||||||
|
const result: GameSettings = merge(templateSettings, savedSettings);
|
||||||
|
|
||||||
const result: GameSettings = merge(blankSettings, savedSettings);
|
|
||||||
writeFileSync(settingsPath, JSON.stringify(result));
|
writeFileSync(settingsPath, JSON.stringify(result));
|
||||||
|
}
|
||||||
console.log("Game settings regenerated");
|
|
||||||
|
function deleteUnusedProperties(templateSettings: GameSettings, savedSettings: GameSettings): void {
|
||||||
|
const templateKeys: string[] = getAllKeys(templateSettings);
|
||||||
|
const usedSettings: string[] = getAllKeys(savedSettings);
|
||||||
|
|
||||||
|
usedSettings.forEach((key) => {
|
||||||
|
if (key.match(/.\d+/)) return; // ignore arrays
|
||||||
|
|
||||||
|
if (!templateKeys.includes(key)) {
|
||||||
|
console.log("Removing unused property " + key);
|
||||||
|
unset(savedSettings, key);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function getAllKeys(objectWithKeys: any, prefix = ""): string[] {
|
||||||
|
const keys: string[] = [];
|
||||||
|
const objectKeys: string[] = Object.keys(objectWithKeys);
|
||||||
|
|
||||||
|
for (let i = 0; i < objectKeys.length; i++) {
|
||||||
|
keys.push(...getAllKeys(objectWithKeys[objectKeys[i]], `${prefix}${objectKeys[i]}.`));
|
||||||
|
keys.push(`${prefix}${objectKeys[i]}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
return keys;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user