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@@ -60,6 +60,8 @@ export class PlayerCollisionSystem {
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}
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private resolveContact(otherCollider: Collider2D): void {
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if (!this.player.Health.IsAlive) return;
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if (this.groupToResolver.has(otherCollider.group)) {
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this.groupToResolver.get(otherCollider.group)(otherCollider);
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} else {
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