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https://github.com/MartinKral/Slash-The-Hordes
synced 2026-02-14 12:22:42 +00:00
Movement
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@@ -2,10 +2,14 @@ import { Component, Node, _decorator } from "cc";
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import { XPSpawner } from "../../XP/XPSpawner";
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import { CircularEnemySpawner } from "./CircularEnemySpawner";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemyMover } from "./EnemyMover";
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemyType } from "./EnemyType";
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import { FollowTargetEnemyMover } from "./FollowTargetEnemyMover";
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import { InvididualEnemySpawner as IndividualEnemySpawner } from "./InvididualEnemySpawner";
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import { LaunchToTargetEnemyMover } from "./LaunchToTargetEnemyMover";
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import { WaveEnemySpawner } from "./WaveEnemySpawner";
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const { ccclass, property } = _decorator;
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@ccclass("EnemyManager")
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@@ -13,33 +17,40 @@ export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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@property(XPSpawner) private xpSpawner: XPSpawner;
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private enemyMover: EnemyMover;
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private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
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private individualEnemySpawner: IndividualEnemySpawner;
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private circularEnemySpawner: CircularEnemySpawner;
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private waveEnemySpawner: WaveEnemySpawner;
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public init(targetNode: Node): void {
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this.enemyMover = new EnemyMover(targetNode);
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this.enemySpawner.init(targetNode);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
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this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyType.Basic);
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this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 20, EnemyType.Basic);
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this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyType.Basic);
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this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, 30, EnemyType.Basic);
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new LaunchToTargetEnemyMover(targetNode));
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this.xpSpawner.init();
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}
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public gameTick(deltaTime: number): void {
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this.individualEnemySpawner.gameTick(deltaTime);
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this.circularEnemySpawner.gameTick(deltaTime);
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this.enemyMover.gameTick(deltaTime);
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//this.individualEnemySpawner.gameTick(deltaTime);
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//this.circularEnemySpawner.gameTick(deltaTime);
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this.waveEnemySpawner.gameTick(deltaTime);
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for (const kvp of this.movementTypeToMover) {
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kvp[1].gameTick(deltaTime);
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}
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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this.enemyMover.addEnemy(enemy);
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onEnemyDied(enemy: Enemy): void {
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@@ -48,6 +59,14 @@ export class EnemyManager extends Component {
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}
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private onRemoveEnemy(enemy: Enemy): void {
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this.enemyMover.removeEnemy(enemy);
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): EnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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}
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throw new Error("Does not have mover of type " + enemy.MovementType);
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}
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}
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