Item manager

This commit is contained in:
Martin
2022-12-20 11:27:51 +01:00
parent 54167ec528
commit c72f350065
25 changed files with 514 additions and 208 deletions

View File

@@ -1,8 +1,6 @@
import { Component, Node, random, randomRange, Vec3, _decorator } from "cc";
import { Component, Node, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { EnemyManagerSettings } from "../../Data/GameSettings";
import { GoldSpawner } from "../../Gold/GoldSpawner";
import { XPSpawner } from "../../XP/XPSpawner";
import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType";
import { EnemyMover } from "./EnemyMover/EnemyMover";
@@ -20,8 +18,6 @@ const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(XPSpawner) private xpSpawner: XPSpawner;
@property(GoldSpawner) private goldSpawner: GoldSpawner;
private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
@@ -50,9 +46,6 @@ export class EnemyManager extends Component {
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
this.xpSpawner.init();
this.goldSpawner.init();
}
public gameTick(deltaTime: number): void {
@@ -74,39 +67,13 @@ export class EnemyManager extends Component {
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onEnemyRemoved(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.getEnemyMover(enemy).removeEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
for (let index = 0; index < enemy.XPReward; index++) {
const position: Vec3 = enemy.node.worldPosition;
position.x += randomRange(-10, 10);
position.y += randomRange(-10, 10);
this.xpSpawner.spawnXp(position, 1);
}
if (0 < enemy.GoldReward) {
if (enemy.GoldReward < 1) {
if (random() < enemy.GoldReward) {
this.goldSpawner.spawn(enemy.node.worldPosition);
}
} else {
for (let i = 0; i < enemy.GoldReward; i++) {
const position: Vec3 = enemy.node.worldPosition;
position.x += randomRange(-10, 10);
position.y += randomRange(-10, 10);
this.goldSpawner.spawn(position);
}
}
}
}
private getEnemyMover(enemy: Enemy): EnemyMover {
if (this.movementTypeToMover.has(enemy.MovementType)) {
return this.movementTypeToMover.get(enemy.MovementType);