mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
Item manager
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@@ -1,11 +1,13 @@
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import { Collider2D, Contact2DType } from "cc";
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import { GroupType } from "../GroupType";
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import { Player } from "../Unit/Player/Player";
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import { Collider2D, Contact2DType, Node } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { GameTimer } from "../../Services/GameTimer";
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import { XP } from "../XP/XP";
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import { GroupType } from "../GroupType";
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import { Gold } from "../Items/Gold/Gold";
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import { ItemManager } from "../Items/ItemManager";
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import { XP } from "../Items/XP/XP";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { Gold } from "../Gold/Gold";
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import { GameResult } from "../Game";
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import { Player } from "../Unit/Player/Player";
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export class PlayerCollisionSystem {
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private playerContacts: Collider2D[] = [];
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@@ -13,7 +15,9 @@ export class PlayerCollisionSystem {
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private groupToResolver: Map<number, (collider: Collider2D) => void> = new Map<number, (collider: Collider2D) => void>();
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public constructor(private player: Player, collisionDelay: number, private gameResult: GameResult) {
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private itemPickedUpEvent = new Signal<Node>();
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public constructor(private player: Player, collisionDelay: number, private itemManager: ItemManager) {
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this.player = player;
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player.Collider.on(Contact2DType.BEGIN_CONTACT, this.onPlayerContactBegin, this);
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@@ -33,6 +37,10 @@ export class PlayerCollisionSystem {
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}
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}
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public get ItemPickedUpEvent(): ISignal<Node> {
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return this.itemPickedUpEvent;
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}
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private onPlayerContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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this.playerContacts.push(otherCollider);
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this.resolveContact(otherCollider);
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@@ -66,18 +74,11 @@ export class PlayerCollisionSystem {
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}
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private resolveXpContact(xpCollider: Collider2D): void {
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const xp: XP = xpCollider.node.getComponent(XP);
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this.player.Level.addXp(xp.Value);
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xp.pickup();
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console.log("Collided with xp: " + xp);
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console.log("Collided with XP");
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this.itemManager.pickupXP(xpCollider.node.getComponent(XP));
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}
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private resolveGoldContact(goldCollider: Collider2D): void {
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const gold: Gold = goldCollider.node.getComponent(Gold);
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gold.pickup();
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this.gameResult.goldCoins++;
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console.log("Collided with gold " + gold);
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this.itemManager.pickupGold(goldCollider.node.getComponent(Gold));
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}
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}
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