Merge fix
16
README.md
Normal file
@ -0,0 +1,16 @@
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Open sourced with the courtesy of [Y8.com](https://www.y8.com)
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||||
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||||
# Slash The Hordes
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||||
#### A rouglike game, heavily inspired by [Vampire Survivors](https://poncle.itch.io/vampire-survivors)
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## Useful(?) bits:
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||||
- [Modal window system](https://github.com/MartinKral/SlashTheHordes/tree/master/assets/Scripts/Services/ModalWindowSystem) ([Example usage](https://github.com/MartinKral/SlashTheHordes/blob/master/assets/Scripts/Game/ModalWIndows/ChestModalWindow.ts))
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- [Event System](https://github.com/MartinKral/SlashTheHordes/tree/master/assets/Scripts/Services/EventSystem)
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Feedback is welcome
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||||
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||||
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<p align="center">Are you HTML5 game developer? Join the Y8 rev share program!<p>
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||||
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||||
[![Snímek obrazovky 2023-01-03 094643](https://user-images.githubusercontent.com/4499530/210324665-372ec1aa-3553-4795-be36-b864ba0cf8ff.png)](https://www.y8.com/revshare?pk_campaign=SlashTheHordesGit)
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||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
@ -785,12 +785,12 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 200,
|
||||
"width": 1000,
|
||||
"height": 1200
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"x": 0,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
@ -876,7 +876,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 580,
|
||||
"y": 480,
|
||||
"z": -2000
|
||||
},
|
||||
"_lrot": {
|
||||
@ -892,7 +892,7 @@
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_layer": 1073741824,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
@ -914,13 +914,13 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1050,
|
||||
"height": 200
|
||||
"width": 2640,
|
||||
"height": 500
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"y": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
@ -1005,7 +1005,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -580,
|
||||
"y": -480,
|
||||
"z": -2000
|
||||
},
|
||||
"_lrot": {
|
||||
@ -1021,7 +1021,7 @@
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_layer": 1073741824,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
@ -1043,13 +1043,13 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1050,
|
||||
"height": 200
|
||||
"width": 2640,
|
||||
"height": 500
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"y": 1
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
@ -1,7 +1,7 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "DamageFlash",
|
||||
"_name": "DeathEffect",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"data": {
|
||||
@ -13,7 +13,7 @@
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "DamageFlash",
|
||||
"_name": "DeathEffect",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
@ -28,10 +28,13 @@
|
||||
},
|
||||
{
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 8
|
||||
"__id__": 10
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@ -163,6 +166,26 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "3ag4rexLNJW6A/sp6OpwZ8"
|
||||
},
|
||||
{
|
||||
"__type__": "213a9aw7AxJUZPp4rSYoD+B",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"animation": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "85y4e2eRBItKLP5t7xinqV"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
@ -8,6 +8,6 @@
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "DamageFlash"
|
||||
"syncNodeName": "DeathEffect"
|
||||
}
|
||||
}
|
@ -20,6 +20,7 @@ import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
|
||||
import { Pauser } from "./Pauser";
|
||||
import { TestValues } from "./TestGameRunner";
|
||||
import { GameUI } from "./UI/GameUI";
|
||||
import { EnemyDeathEffectSpawner } from "./Unit/Enemy/EnemyDeathEffectSpawner/EnemyDeathEffectSpawner";
|
||||
import { EnemyManager } from "./Unit/Enemy/EnemyManager";
|
||||
import { EnemyProjectileLauncher } from "./Unit/Enemy/ProjectileLauncher.cs/EnemyProjectileLauncher";
|
||||
import { MetaUpgrades } from "./Unit/MetaUpgrades/MetaUpgrades";
|
||||
@ -45,6 +46,7 @@ export class Game extends Component {
|
||||
@property(ProjectileLauncher) private enemyAxeProjectileLauncherComponent: ProjectileLauncher;
|
||||
@property(ProjectileLauncher) private enemyMagicOrbProjectileLauncherComponent: ProjectileLauncher;
|
||||
@property(EnemyManager) private enemyManager: EnemyManager;
|
||||
@property(EnemyDeathEffectSpawner) private deathEffectSpawner: EnemyDeathEffectSpawner;
|
||||
@property(ItemManager) private itemManager: ItemManager;
|
||||
@property(GameUI) private gameUI: GameUI;
|
||||
@property(Canvas) private gameCanvas: Canvas;
|
||||
@ -96,6 +98,7 @@ export class Game extends Component {
|
||||
|
||||
this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
|
||||
this.enemyManager.init(this.player.node, settings.enemyManager);
|
||||
this.deathEffectSpawner.init(this.enemyManager);
|
||||
|
||||
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
|
||||
new WeaponCollisionSystem(this.player.Weapon);
|
||||
|
@ -143,6 +143,8 @@ export class Enemy extends Component {
|
||||
this.sprite.node.active = false;
|
||||
await delay(200);
|
||||
|
||||
if (this.sprite == null) break; // exit scene
|
||||
|
||||
this.sprite.node.active = true;
|
||||
await delay(200);
|
||||
}
|
||||
|
12
assets/Scripts/Game/Unit/Enemy/EnemyDeathEffectSpawner.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "5d3c93fa-41c2-4927-8a1a-5be0ccaa177b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
import { _decorator, Component, Animation, Vec3 } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("EnemyDeathEffect")
|
||||
export class EnemyDeathEffect extends Component {
|
||||
@property(Animation) private animation: Animation;
|
||||
|
||||
public setup(worldPosition: Vec3): void {
|
||||
this.node.setWorldPosition(worldPosition);
|
||||
this.node.active = true;
|
||||
|
||||
this.animation.play("DeathEffect");
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "213a96b0-ec0c-4951-93e9-e2b498a03f81",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
import { _decorator, Component, Node, Prefab } from "cc";
|
||||
|
||||
import { ObjectPool } from "../../../../Services/ObjectPool";
|
||||
import { delay } from "../../../../Services/Utils/AsyncUtils";
|
||||
import { Enemy } from "../Enemy";
|
||||
import { EnemyManager } from "../EnemyManager";
|
||||
import { EnemyDeathEffect } from "./EnemyDeathEffect";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("EnemyDeathEffectSpawner")
|
||||
export class EnemyDeathEffectSpawner extends Component {
|
||||
@property(Prefab) private deathEffectPrefab: Prefab;
|
||||
|
||||
private effectPool: ObjectPool<EnemyDeathEffect>;
|
||||
|
||||
public init(enemyManager: EnemyManager): void {
|
||||
enemyManager.EnemyAddedEvent.on(this.onEnemyAdded, this);
|
||||
enemyManager.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
|
||||
|
||||
this.effectPool = new ObjectPool(this.deathEffectPrefab, this.node, 5, "EnemyDeathEffect");
|
||||
}
|
||||
|
||||
private onEnemyAdded(enemy: Enemy): void {
|
||||
enemy.DeathEvent.on(this.animateDeathEffect, this);
|
||||
}
|
||||
|
||||
private onEnemyRemoved(enemy: Enemy): void {
|
||||
enemy.DeathEvent.off(this.animateDeathEffect);
|
||||
}
|
||||
|
||||
private async animateDeathEffect(enemy: Enemy): Promise<void> {
|
||||
const deathEffect = this.effectPool.borrow();
|
||||
deathEffect.setup(enemy.node.worldPosition);
|
||||
|
||||
await delay(360);
|
||||
|
||||
this.effectPool.return(deathEffect);
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "3d207f4e-7b88-466f-8280-409925d8bbb2",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -91,9 +91,9 @@ export class Player extends Component {
|
||||
this.animation.play("Move");
|
||||
}
|
||||
|
||||
if (movement.x <= 0) {
|
||||
if (movement.x < 0) {
|
||||
this.playerGraphics.setScale(new Vec3(1, 1, 1));
|
||||
} else {
|
||||
} else if (0 < movement.x) {
|
||||
this.playerGraphics.setScale(new Vec3(-1, 1, 1));
|
||||
}
|
||||
} else {
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Canvas, Component, _decorator } from "cc";
|
||||
import { Canvas, Component, Label, _decorator } from "cc";
|
||||
import { AppRoot } from "../AppRoot/AppRoot";
|
||||
import { requireAppRootAsync } from "../AppRoot/AppRootUtils";
|
||||
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
|
||||
@ -15,6 +15,7 @@ export class Menu extends Component {
|
||||
@property(UIButton) private upgradeBtn: UIButton;
|
||||
@property(UIButton) private audioSettingsBtn: UIButton;
|
||||
@property(Canvas) private menuCanvas: Canvas;
|
||||
@property(Label) private highscoreLabel: Label;
|
||||
|
||||
private menuModalLauncher: MenuModalLauncher;
|
||||
|
||||
@ -27,6 +28,8 @@ export class Menu extends Component {
|
||||
this.audioSettingsBtn.InteractedEvent.on(this.openAudioSettingsWindow, this);
|
||||
|
||||
this.menuModalLauncher = new MenuModalLauncher(AppRoot.Instance.ModalWindowManager);
|
||||
|
||||
this.highscoreLabel.string = `Highscore: ${Math.floor(AppRoot.Instance.LiveUserData.game.highscore)}`;
|
||||
}
|
||||
|
||||
private startGame(): void {
|
||||
|
@ -8,5 +8,7 @@ export function randomPositiveOrNegative(): number {
|
||||
|
||||
export function getDegreeAngleFromDirection(x: number, y: number): number {
|
||||
const radianAngle = Math.atan2(y, x);
|
||||
return (radianAngle / Math.PI) * 180;
|
||||
const angle = (radianAngle / Math.PI) * 180;
|
||||
|
||||
return angle < 0 ? angle + 360 : angle;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "VampSu",
|
||||
"name": "Slash the Hordes",
|
||||
"uuid": "44d41970-47e0-4ec4-84a9-e2884a9f7957",
|
||||
"version": "3.6.2",
|
||||
"creator": {
|
||||
|
14
settings/v2/packages/builder.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"splash-setting": {
|
||||
"totalTime": 2000,
|
||||
"displayWatermark": false,
|
||||
"url": "project://assets/Media/Images/Game/UI/Y8LogoSplash.png",
|
||||
"clearColor": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"displayRatio": 0.1
|
||||
}
|
||||
}
|
@ -8,8 +8,7 @@ const testCases: { x: number; y: number; expectedAngle: number }[] = [
|
||||
|
||||
for (const testCase of testCases) {
|
||||
test(`returns correct degree angle for direction [X: ${testCase.x} , Y: ${testCase.y}] (${testCase.expectedAngle} degrees)`, () => {
|
||||
let angle = getDegreeAngleFromDirection(testCase.x, testCase.y);
|
||||
if (angle < 0) angle += 360;
|
||||
const angle = getDegreeAngleFromDirection(testCase.x, testCase.y);
|
||||
|
||||
expect(angle).toBe(testCase.expectedAngle);
|
||||
});
|
||||
|