Chest modal

This commit is contained in:
Martin 2023-01-02 08:57:59 +01:00
parent 756e9db049
commit bbae1a3145
12 changed files with 1714 additions and 14 deletions

View File

@ -173,7 +173,7 @@
"goldReward": 0,
"healthPotionRewardChance": 0.01,
"magnetRewardChance": 0.01,
"chestRewardChance": 0
"chestRewardChance": 1
},
{
"id": "StandardEnemy",
@ -471,9 +471,9 @@
"individualEnemySpawners": [
{
"common": {
"enemyId": "SiegeEnemyRanged",
"enemyId": "BasicEnemy",
"startDelay": 0,
"stopDelay": 2,
"stopDelay": 100,
"cooldown": 1
}
},

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@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "5bf41cb5-9a22-495b-91ae-a8dcd4cd7e46",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,13 @@
{
"ver": "1.1.40",
"importer": "prefab",
"imported": true,
"uuid": "d07d3ad3-88c1-4b8e-af61-05f53a405d59",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "ChestModalWindow"
}
}

View File

@ -269,7 +269,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 319.99999999999994,
"y": 479.99999999999994,
"y": 480.00000000000006,
"z": 0
},
"_lrot": {
@ -1639,7 +1639,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": -320,
"y": 480,
"y": 480.0000000000001,
"z": -1000
},
"_lrot": {
@ -2954,6 +2954,10 @@
{
"__uuid__": "cc259578-1eb4-4dd3-87b0-fd42c11668b1",
"__expectedType__": "cc.Prefab"
},
{
"__uuid__": "d07d3ad3-88c1-4b8e-af61-05f53a405d59",
"__expectedType__": "cc.Prefab"
}
],
"_id": "1afHrrV8tIPrYb4xymz6bQ"
@ -3391,7 +3395,7 @@
"_priority": 1073741824,
"_fov": 45,
"_fovAxis": 0,
"_orthoHeight": 480,
"_orthoHeight": 480.00000000000006,
"_near": 0,
"_far": 2000,
"_color": {
@ -3622,8 +3626,8 @@
"_target": null,
"_left": -5.684341886080802e-14,
"_right": 0,
"_top": 0,
"_bottom": -5.684341886080802e-14,
"_top": 1.1368683772161603e-13,
"_bottom": 5.684341886080802e-14,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,

View File

@ -97,7 +97,6 @@ export class Game extends Component {
this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
this.enemyManager.init(this.player.node, settings.enemyManager);
this.itemManager.init(this.enemyManager, this.player, this.gameResult, settings.items);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
new WeaponCollisionSystem(this.player.Weapon);
@ -157,6 +156,7 @@ export class Game extends Component {
);
const modalLauncher = new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader, translationData);
this.itemManager.init(this.enemyManager, this.player, this.gameResult, modalLauncher, settings.items);
this.gameUI.init(this.player, modalLauncher);
this.background.init(this.player.node);

View File

@ -3,6 +3,7 @@ import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
import { ItemSettings } from "../Data/GameSettings";
import { GameResult } from "../Game";
import { GameModalLauncher } from "../ModalWIndows/GameModalLauncher";
import { Enemy } from "../Unit/Enemy/Enemy";
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
import { Player } from "../Unit/Player/Player";
@ -24,15 +25,17 @@ export class ItemManager extends Component {
private player: Player;
private gameResult: GameResult;
private modalLauncher: GameModalLauncher;
private healthPerPotion: number;
private pickupEvent = new Signal<ItemType>();
private itemTypeToAction = new Map<ItemType, () => void>();
public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, settings: ItemSettings): void {
public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, modalLauncher: GameModalLauncher, settings: ItemSettings): void {
this.player = player;
this.gameResult = gameResult;
this.modalLauncher = modalLauncher;
this.healthPerPotion = settings.healthPerPotion;
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
@ -50,7 +53,7 @@ export class ItemManager extends Component {
this.itemTypeToAction.set(ItemType.Gold, this.addGold.bind(this));
this.itemTypeToAction.set(ItemType.HealthPotion, this.useHealthPotion.bind(this));
this.itemTypeToAction.set(ItemType.Magnet, this.activateMagnet.bind(this));
this.itemTypeToAction.set(ItemType.Chest, this.giveRandomSkill.bind(this));
this.itemTypeToAction.set(ItemType.Chest, this.openChest.bind(this));
}
public get PickupEvent(): ISignal<ItemType> {
@ -84,7 +87,9 @@ export class ItemManager extends Component {
this.player.Magnet.activate();
}
private giveRandomSkill(): void {}
private openChest(): void {
this.modalLauncher.showChestModal();
}
private addEnemyListeners(enemy: Enemy): void {
enemy.DeathEvent.on(this.trySpawnItems, this);

View File

@ -0,0 +1,21 @@
import { randomRangeInt, _decorator } from "cc";
import { ModalWindow } from "../../Services/ModalWindowSystem/ModalWindow";
import { UIButton } from "../../Services/UI/Button/UIButton";
import { LevelUpModalWindowParams } from "../UI/LevelUpWindow/LevelUpModalWindow";
import { LevelUpSkill } from "../UI/LevelUpWindow/LevelUpSkill";
import { UpgradeType } from "../Upgrades/UpgradeType";
const { ccclass, property } = _decorator;
@ccclass("ChestModalWindow")
export class ChestModalWindow extends ModalWindow<LevelUpModalWindowParams, UpgradeType> {
@property(LevelUpSkill) private levelUpSkill: LevelUpSkill;
@property(UIButton) private okButton: UIButton;
protected setup(params: LevelUpModalWindowParams): void {
const randomIndex = randomRangeInt(0, params.availableUpgrades.length - 1);
const skillToUpgrade = params.availableUpgrades[randomIndex];
this.levelUpSkill.init(skillToUpgrade, params.translationData);
this.okButton.InteractedEvent.on(() => this.dismiss(skillToUpgrade), this);
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "422c8f7d-cc38-4c6a-9c61-420c291a610b",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -27,8 +27,18 @@ export class GameModalLauncher {
GameModalWindowTypes.LevelUp,
{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
);
this.gamePauser.resume();
this.upgrader.upgradeSkill(skillToUpgrade);
this.gamePauser.resume();
}
public async showChestModal(): Promise<void> {
this.gamePauser.pause();
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
GameModalWindowTypes.Chest,
{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
);
this.upgrader.upgradeSkill(skillToUpgrade);
this.gamePauser.resume();
}
public async showPauseModal(): Promise<void> {

View File

@ -1,4 +1,5 @@
export enum GameModalWindowTypes {
LevelUp = "LevelUpModalWindow",
Chest = "ChestModalWindow",
Pause = "PauseModalWindow"
}

View File

@ -12,7 +12,6 @@ export class ModalWindowManager extends Component {
windowNode.setParent(this.node);
const modalWindow: ModalWindow<TParams, TResult> = <ModalWindow<TParams, TResult>>windowNode.getComponent(name);
const result: TResult = await modalWindow.runAsync(params);
windowNode.destroy();