mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 19:28:53 +00:00
Chest modal
This commit is contained in:
parent
756e9db049
commit
bbae1a3145
@ -173,7 +173,7 @@
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"goldReward": 0,
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"goldReward": 0,
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"healthPotionRewardChance": 0.01,
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"healthPotionRewardChance": 0.01,
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"magnetRewardChance": 0.01,
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"magnetRewardChance": 0.01,
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"chestRewardChance": 0
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"chestRewardChance": 1
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},
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},
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{
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{
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"id": "StandardEnemy",
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"id": "StandardEnemy",
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@ -471,9 +471,9 @@
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"individualEnemySpawners": [
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"individualEnemySpawners": [
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{
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{
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"common": {
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"common": {
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"enemyId": "SiegeEnemyRanged",
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"enemyId": "BasicEnemy",
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"startDelay": 0,
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"startDelay": 0,
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"stopDelay": 2,
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"stopDelay": 100,
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"cooldown": 1
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"cooldown": 1
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}
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}
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},
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},
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12
assets/Media/Prefabs/ModalWindows/Chest.meta
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12
assets/Media/Prefabs/ModalWindows/Chest.meta
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "5bf41cb5-9a22-495b-91ae-a8dcd4cd7e46",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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1626
assets/Media/Prefabs/ModalWindows/Chest/ChestModalWindow.prefab
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1626
assets/Media/Prefabs/ModalWindows/Chest/ChestModalWindow.prefab
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,13 @@
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{
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"ver": "1.1.40",
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"importer": "prefab",
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"imported": true,
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"uuid": "d07d3ad3-88c1-4b8e-af61-05f53a405d59",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "ChestModalWindow"
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}
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}
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@ -269,7 +269,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 319.99999999999994,
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"x": 319.99999999999994,
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"y": 479.99999999999994,
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"y": 480.00000000000006,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@ -1639,7 +1639,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -320,
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"x": -320,
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"y": 480,
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"y": 480.0000000000001,
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"z": -1000
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"z": -1000
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},
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},
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"_lrot": {
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"_lrot": {
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@ -2954,6 +2954,10 @@
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{
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{
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"__uuid__": "cc259578-1eb4-4dd3-87b0-fd42c11668b1",
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"__uuid__": "cc259578-1eb4-4dd3-87b0-fd42c11668b1",
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"__expectedType__": "cc.Prefab"
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"__expectedType__": "cc.Prefab"
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},
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{
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"__uuid__": "d07d3ad3-88c1-4b8e-af61-05f53a405d59",
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"__expectedType__": "cc.Prefab"
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}
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}
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],
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],
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"_id": "1afHrrV8tIPrYb4xymz6bQ"
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"_id": "1afHrrV8tIPrYb4xymz6bQ"
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@ -3391,7 +3395,7 @@
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"_priority": 1073741824,
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"_priority": 1073741824,
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"_fov": 45,
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"_fov": 45,
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"_fovAxis": 0,
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"_fovAxis": 0,
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"_orthoHeight": 480,
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"_orthoHeight": 480.00000000000006,
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"_near": 0,
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"_near": 0,
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"_far": 2000,
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"_far": 2000,
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"_color": {
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"_color": {
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@ -3622,8 +3626,8 @@
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"_target": null,
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"_target": null,
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"_left": -5.684341886080802e-14,
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"_left": -5.684341886080802e-14,
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"_right": 0,
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"_right": 0,
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"_top": 0,
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"_top": 1.1368683772161603e-13,
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"_bottom": -5.684341886080802e-14,
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"_bottom": 5.684341886080802e-14,
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"_horizontalCenter": 0,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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"_isAbsLeft": true,
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@ -97,7 +97,6 @@ export class Game extends Component {
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this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
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this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
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this.enemyManager.init(this.player.node, settings.enemyManager);
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this.enemyManager.init(this.player.node, settings.enemyManager);
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this.itemManager.init(this.enemyManager, this.player, this.gameResult, settings.items);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
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new WeaponCollisionSystem(this.player.Weapon);
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new WeaponCollisionSystem(this.player.Weapon);
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@ -157,6 +156,7 @@ export class Game extends Component {
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);
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);
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const modalLauncher = new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader, translationData);
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const modalLauncher = new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader, translationData);
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this.itemManager.init(this.enemyManager, this.player, this.gameResult, modalLauncher, settings.items);
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this.gameUI.init(this.player, modalLauncher);
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this.gameUI.init(this.player, modalLauncher);
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this.background.init(this.player.node);
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this.background.init(this.player.node);
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@ -3,6 +3,7 @@ import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { ItemSettings } from "../Data/GameSettings";
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import { ItemSettings } from "../Data/GameSettings";
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import { GameResult } from "../Game";
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import { GameResult } from "../Game";
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import { GameModalLauncher } from "../ModalWIndows/GameModalLauncher";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { EnemyManager } from "../Unit/Enemy/EnemyManager";
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import { EnemyManager } from "../Unit/Enemy/EnemyManager";
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import { Player } from "../Unit/Player/Player";
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import { Player } from "../Unit/Player/Player";
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@ -24,15 +25,17 @@ export class ItemManager extends Component {
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private player: Player;
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private player: Player;
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private gameResult: GameResult;
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private gameResult: GameResult;
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private modalLauncher: GameModalLauncher;
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private healthPerPotion: number;
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private healthPerPotion: number;
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private pickupEvent = new Signal<ItemType>();
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private pickupEvent = new Signal<ItemType>();
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private itemTypeToAction = new Map<ItemType, () => void>();
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private itemTypeToAction = new Map<ItemType, () => void>();
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public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, settings: ItemSettings): void {
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public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, modalLauncher: GameModalLauncher, settings: ItemSettings): void {
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this.player = player;
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this.player = player;
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this.gameResult = gameResult;
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this.gameResult = gameResult;
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this.modalLauncher = modalLauncher;
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this.healthPerPotion = settings.healthPerPotion;
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this.healthPerPotion = settings.healthPerPotion;
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enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
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enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
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@ -50,7 +53,7 @@ export class ItemManager extends Component {
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this.itemTypeToAction.set(ItemType.Gold, this.addGold.bind(this));
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this.itemTypeToAction.set(ItemType.Gold, this.addGold.bind(this));
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this.itemTypeToAction.set(ItemType.HealthPotion, this.useHealthPotion.bind(this));
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this.itemTypeToAction.set(ItemType.HealthPotion, this.useHealthPotion.bind(this));
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this.itemTypeToAction.set(ItemType.Magnet, this.activateMagnet.bind(this));
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this.itemTypeToAction.set(ItemType.Magnet, this.activateMagnet.bind(this));
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this.itemTypeToAction.set(ItemType.Chest, this.giveRandomSkill.bind(this));
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this.itemTypeToAction.set(ItemType.Chest, this.openChest.bind(this));
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}
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}
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public get PickupEvent(): ISignal<ItemType> {
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public get PickupEvent(): ISignal<ItemType> {
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@ -84,7 +87,9 @@ export class ItemManager extends Component {
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this.player.Magnet.activate();
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this.player.Magnet.activate();
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}
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}
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private giveRandomSkill(): void {}
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private openChest(): void {
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this.modalLauncher.showChestModal();
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}
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private addEnemyListeners(enemy: Enemy): void {
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private addEnemyListeners(enemy: Enemy): void {
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enemy.DeathEvent.on(this.trySpawnItems, this);
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enemy.DeathEvent.on(this.trySpawnItems, this);
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21
assets/Scripts/Game/ModalWIndows/ChestModalWindow.ts
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21
assets/Scripts/Game/ModalWIndows/ChestModalWindow.ts
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import { randomRangeInt, _decorator } from "cc";
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import { ModalWindow } from "../../Services/ModalWindowSystem/ModalWindow";
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import { UIButton } from "../../Services/UI/Button/UIButton";
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import { LevelUpModalWindowParams } from "../UI/LevelUpWindow/LevelUpModalWindow";
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import { LevelUpSkill } from "../UI/LevelUpWindow/LevelUpSkill";
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import { UpgradeType } from "../Upgrades/UpgradeType";
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const { ccclass, property } = _decorator;
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@ccclass("ChestModalWindow")
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export class ChestModalWindow extends ModalWindow<LevelUpModalWindowParams, UpgradeType> {
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@property(LevelUpSkill) private levelUpSkill: LevelUpSkill;
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@property(UIButton) private okButton: UIButton;
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protected setup(params: LevelUpModalWindowParams): void {
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const randomIndex = randomRangeInt(0, params.availableUpgrades.length - 1);
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const skillToUpgrade = params.availableUpgrades[randomIndex];
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this.levelUpSkill.init(skillToUpgrade, params.translationData);
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this.okButton.InteractedEvent.on(() => this.dismiss(skillToUpgrade), this);
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "422c8f7d-cc38-4c6a-9c61-420c291a610b",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -27,8 +27,18 @@ export class GameModalLauncher {
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GameModalWindowTypes.LevelUp,
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GameModalWindowTypes.LevelUp,
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{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
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{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
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);
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);
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this.gamePauser.resume();
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this.upgrader.upgradeSkill(skillToUpgrade);
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this.upgrader.upgradeSkill(skillToUpgrade);
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this.gamePauser.resume();
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}
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public async showChestModal(): Promise<void> {
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this.gamePauser.pause();
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const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
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GameModalWindowTypes.Chest,
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{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
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);
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this.upgrader.upgradeSkill(skillToUpgrade);
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this.gamePauser.resume();
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}
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}
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public async showPauseModal(): Promise<void> {
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public async showPauseModal(): Promise<void> {
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export enum GameModalWindowTypes {
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export enum GameModalWindowTypes {
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LevelUp = "LevelUpModalWindow",
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LevelUp = "LevelUpModalWindow",
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Chest = "ChestModalWindow",
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Pause = "PauseModalWindow"
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Pause = "PauseModalWindow"
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}
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}
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@ -12,7 +12,6 @@ export class ModalWindowManager extends Component {
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windowNode.setParent(this.node);
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windowNode.setParent(this.node);
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const modalWindow: ModalWindow<TParams, TResult> = <ModalWindow<TParams, TResult>>windowNode.getComponent(name);
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const modalWindow: ModalWindow<TParams, TResult> = <ModalWindow<TParams, TResult>>windowNode.getComponent(name);
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const result: TResult = await modalWindow.runAsync(params);
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const result: TResult = await modalWindow.runAsync(params);
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windowNode.destroy();
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windowNode.destroy();
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