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https://github.com/MartinKral/Slash-The-Hordes
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Chest modal
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21
assets/Scripts/Game/ModalWIndows/ChestModalWindow.ts
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21
assets/Scripts/Game/ModalWIndows/ChestModalWindow.ts
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@@ -0,0 +1,21 @@
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import { randomRangeInt, _decorator } from "cc";
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import { ModalWindow } from "../../Services/ModalWindowSystem/ModalWindow";
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import { UIButton } from "../../Services/UI/Button/UIButton";
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import { LevelUpModalWindowParams } from "../UI/LevelUpWindow/LevelUpModalWindow";
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import { LevelUpSkill } from "../UI/LevelUpWindow/LevelUpSkill";
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import { UpgradeType } from "../Upgrades/UpgradeType";
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const { ccclass, property } = _decorator;
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@ccclass("ChestModalWindow")
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export class ChestModalWindow extends ModalWindow<LevelUpModalWindowParams, UpgradeType> {
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@property(LevelUpSkill) private levelUpSkill: LevelUpSkill;
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@property(UIButton) private okButton: UIButton;
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protected setup(params: LevelUpModalWindowParams): void {
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const randomIndex = randomRangeInt(0, params.availableUpgrades.length - 1);
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const skillToUpgrade = params.availableUpgrades[randomIndex];
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this.levelUpSkill.init(skillToUpgrade, params.translationData);
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this.okButton.InteractedEvent.on(() => this.dismiss(skillToUpgrade), this);
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "422c8f7d-cc38-4c6a-9c61-420c291a610b",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -27,8 +27,18 @@ export class GameModalLauncher {
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GameModalWindowTypes.LevelUp,
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{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
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);
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this.gamePauser.resume();
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this.upgrader.upgradeSkill(skillToUpgrade);
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this.gamePauser.resume();
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}
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public async showChestModal(): Promise<void> {
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this.gamePauser.pause();
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const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
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GameModalWindowTypes.Chest,
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{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
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);
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this.upgrader.upgradeSkill(skillToUpgrade);
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this.gamePauser.resume();
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}
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public async showPauseModal(): Promise<void> {
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@@ -1,4 +1,5 @@
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export enum GameModalWindowTypes {
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LevelUp = "LevelUpModalWindow",
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Chest = "ChestModalWindow",
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Pause = "PauseModalWindow"
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}
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