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https://github.com/MartinKral/Slash-The-Hordes
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enemy projectile
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@@ -7,6 +7,7 @@ import { Gold } from "../Items/Gold/Gold";
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import { HealthPotion } from "../Items/HealthPotion/HealthPotion";
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import { ItemManager } from "../Items/ItemManager";
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import { XP } from "../Items/XP/XP";
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import { Projectile } from "../Projectile/Projectile";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { Player } from "../Unit/Player/Player";
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@@ -27,6 +28,7 @@ export class PlayerCollisionSystem {
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this.collisionTimer = new GameTimer(collisionDelay);
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this.groupToResolver.set(GroupType.ENEMY, this.resolveEnemyContact.bind(this));
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this.groupToResolver.set(GroupType.ENEMY_PROJECTILE, this.resolveEnemyProjectileContact.bind(this));
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this.groupToResolver.set(GroupType.XP, this.resolveXpContact.bind(this));
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this.groupToResolver.set(GroupType.GOLD, this.resolveGoldContact.bind(this));
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this.groupToResolver.set(GroupType.HEALTH_POTION, this.resolveHealthPotionContact.bind(this));
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@@ -75,6 +77,15 @@ export class PlayerCollisionSystem {
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this.player.Health.damage(damage);
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}
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private resolveEnemyProjectileContact(enemyCollider: Collider2D): void {
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const projectile = enemyCollider.node.getComponent(Projectile);
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const damage: number = projectile.Damage;
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projectile.pierce();
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console.log("Collided with enemy projectile: Damage: " + damage);
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this.player.Health.damage(damage);
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}
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private resolveXpContact(xpCollider: Collider2D): void {
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console.log("Collided with XP");
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this.itemManager.pickupXP(xpCollider.node.getComponent(XP));
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