mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Upgrader, LevelUpSkill
This commit is contained in:
parent
94605e673e
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12
assets/Media/Animation/Game.meta
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12
assets/Media/Animation/Game.meta
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12
assets/Media/Animation/Game/UI.meta
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12
assets/Media/Animation/Game/UI.meta
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12
assets/Media/Animation/Game/UI/GeneralModal.meta
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12
assets/Media/Animation/Game/UI/GeneralModal.meta
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394
assets/Media/Animation/Game/UI/GeneralModal/close.anim
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394
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13
assets/Media/Animation/Game/UI/GeneralModal/close.anim.meta
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13
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133
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assets/Media/Fonts.meta
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assets/Media/Fonts/Square.meta
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||||
"imported": true,
|
||||
"uuid": "5b5d8d4a-5a60-4199-b068-e3d85df8480c",
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"files": [],
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"userData": {
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}
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275
assets/Media/Fonts/Square/Square.fnt
Normal file
275
assets/Media/Fonts/Square/Square.fnt
Normal file
@ -0,0 +1,275 @@
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||||
info face="SquareFont" size=28 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0
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@ -296,7 +287,7 @@
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@ -318,8 +309,8 @@
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@ -330,51 +321,7 @@
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@ -384,276 +331,18 @@
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@ -669,44 +358,39 @@
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{
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},
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{
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@ -716,7 +400,7 @@
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},
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@ -727,7 +411,7 @@
|
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},
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|
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},
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@ -754,14 +438,24 @@
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},
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"testField": "",
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"skillPrefab": {
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"__uuid__": "5dccf426-aeb0-4b4e-9e1c-ae9fd74dcf7a",
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"__expectedType__": "cc.Prefab"
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},
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"skillParent": {
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},
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"testField": "TestFieldText",
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "2f6poVi1pJKJ3WzVB7L/Nq"
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},
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{
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"__type__": "cc.Widget",
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@ -773,7 +467,7 @@
|
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},
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"_enabled": true,
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"__id__": 23
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},
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"_alignFlags": 45,
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"_target": null,
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"asset": {
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"__id__": 0
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},
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"fileId": "32U/bJCUBDlaQxxGFNXZTu"
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"fileId": "32U/bJCUBDlaQxxGFNXZTu",
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"targetOverrides": [
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{
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"__id__": 25
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}
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]
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},
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{
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"__type__": "cc.TargetOverrideInfo",
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"source": {
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"__id__": 20
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},
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"sourceInfo": null,
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"propertyPath": [
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"skills",
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"2"
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],
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"target": null,
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"targetInfo": {
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"__id__": 26
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}
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},
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{
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"__type__": "cc.TargetInfo",
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"localID": [
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"8fXLBTR/JKgZXZPA29Dci3"
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]
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}
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]
|
12
assets/Media/Prefabs/UI.meta
Normal file
12
assets/Media/Prefabs/UI.meta
Normal file
@ -0,0 +1,12 @@
|
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{
|
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "ce5459a7-0c87-44b9-af63-3a2854b890ca",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
|
12
assets/Media/Prefabs/UI/LevelUpModalWindow.meta
Normal file
12
assets/Media/Prefabs/UI/LevelUpModalWindow.meta
Normal file
@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "6b4febd9-02c6-407b-83e4-ba4d38a59288",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
|
332
assets/Media/Prefabs/UI/LevelUpModalWindow/LevelUpSkill.prefab
Normal file
332
assets/Media/Prefabs/UI/LevelUpModalWindow/LevelUpSkill.prefab
Normal file
@ -0,0 +1,332 @@
|
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[
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{
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"__type__": "cc.Prefab",
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"_name": "LevelUpSkill",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"persistent": false,
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"asyncLoadAssets": false
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},
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{
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"__type__": "cc.Node",
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"_name": "LevelUpSkill",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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{
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"__id__": 2
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}
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"_active": true,
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{
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"__id__": 8
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},
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"__id__": 12
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},
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{
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"__id__": 14
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}
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],
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"_prefab": {
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"__id__": 16
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -1000,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.Node",
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"_name": "SkillTitle",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 3
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},
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{
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"__id__": 5
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}
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],
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"_prefab": {
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"__id__": 7
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 65.532,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 2
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 4
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 117.86,
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"height": 20
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "b26MFrPPNPR5FzmyPNBF+s"
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},
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{
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"__type__": "cc.Label",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 2
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 6
|
||||
},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
|
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"_dstBlendFactor": 4,
|
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"_color": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 0,
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"b": 0,
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"a": 255
|
||||
},
|
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"_string": "Increase health",
|
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"_horizontalAlign": 1,
|
||||
"_verticalAlign": 1,
|
||||
"_actualFontSize": 15,
|
||||
"_fontSize": 15,
|
||||
"_fontFamily": "Arial",
|
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"_lineHeight": 20,
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"_overflow": 0,
|
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"_enableWrapText": true,
|
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"_font": {
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"__uuid__": "c96b42a9-d20d-4c59-8e99-8ed749a715c8",
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"__expectedType__": "cc.BitmapFont"
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},
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"_isSystemFontUsed": false,
|
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"_spacingX": 0,
|
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"_isItalic": false,
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"_isBold": false,
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"_isUnderline": false,
|
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"_underlineHeight": 2,
|
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"_cacheMode": 1,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "45gBwK3OVLlKx4Df3CnmRU"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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||||
},
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"asset": {
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"__id__": 0
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},
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"fileId": "b23ZKbNTtBGqonQhKULY4F"
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 9
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},
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"_contentSize": {
|
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"__type__": "cc.Size",
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||||
"width": 153.33333333333334,
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"height": 200
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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},
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "29DUrlal5Oeo+bojwrLGqT"
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},
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{
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"__type__": "cc.Sprite",
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"node": {
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},
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},
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"r": 255,
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"__uuid__": "0a917d5c-2810-46e1-8332-63f00395d63a@f9941",
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},
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"__type__": "cc.Vec2",
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"x": 0,
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},
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"_isTrimmedMode": true,
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "cawKs3VadHj4htx6vdXxKn"
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},
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{
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"__type__": "cc.Animation",
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},
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},
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"playOnLoad": true,
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{
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{
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},
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{
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},
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"_enabled": true,
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"__prefab": {
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},
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"skillTitle": {
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"__id__": 5
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},
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "8fXLBTR/JKgZXZPA29Dci3"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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},
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@ -0,0 +1,13 @@
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{
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"imported": true,
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "LevelUpSkill"
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}
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}
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"_active": true,
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},
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},
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@ -52,24 +52,24 @@
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},
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{
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},
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{
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},
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},
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{
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},
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}
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"_prefab": null,
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"__type__": "cc.Vec3",
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"x": 319.99999999999994,
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@ -1218,22 +1218,22 @@
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"__id__": 88
|
||||
},
|
||||
"gameUI": {
|
||||
"__id__": 61
|
||||
@ -2797,7 +2834,7 @@
|
||||
20
|
||||
],
|
||||
"modalWindowManager": {
|
||||
"__id__": 84
|
||||
"__id__": 75
|
||||
},
|
||||
"_id": "3a9z1bqlFCGL4/WyDwU4L5"
|
||||
},
|
||||
@ -2806,26 +2843,26 @@
|
||||
"fileId": "cffa5b19-2043-4cef-8221-1a10ab7a2c1f",
|
||||
"nestedPrefabInstanceRoots": [
|
||||
{
|
||||
"__id__": 75
|
||||
"__id__": 63
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"__type__": "cc.SceneGlobals",
|
||||
"ambient": {
|
||||
"__id__": 92
|
||||
},
|
||||
"shadows": {
|
||||
"__id__": 93
|
||||
},
|
||||
"_skybox": {
|
||||
"__id__": 94
|
||||
},
|
||||
"fog": {
|
||||
"__id__": 95
|
||||
},
|
||||
"octree": {
|
||||
"shadows": {
|
||||
"__id__": 96
|
||||
},
|
||||
"_skybox": {
|
||||
"__id__": 97
|
||||
},
|
||||
"fog": {
|
||||
"__id__": 98
|
||||
},
|
||||
"octree": {
|
||||
"__id__": 99
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ export class GameBootstrapper extends Component {
|
||||
|
||||
private playerCollisionSystem: PlayerCollisionSystem;
|
||||
|
||||
private isPaused = false;
|
||||
|
||||
public start(): void {
|
||||
this.virtualJoystic.init();
|
||||
this.weapon.init(this.strikeDelay);
|
||||
@ -45,6 +47,8 @@ export class GameBootstrapper extends Component {
|
||||
}
|
||||
|
||||
public update(deltaTime: number): void {
|
||||
if (this.isPaused) return;
|
||||
|
||||
this.player.gameTick(deltaTime);
|
||||
this.playerCollisionSystem.gameTick(deltaTime);
|
||||
this.enemyManager.gameTick(deltaTime);
|
||||
@ -53,7 +57,9 @@ export class GameBootstrapper extends Component {
|
||||
}
|
||||
|
||||
private async showModal(): Promise<void> {
|
||||
this.isPaused = true;
|
||||
const result: string = await this.modalWindowManager.showModal<string, string>("LevelUpModalWindow", "test params");
|
||||
this.isPaused = false;
|
||||
console.log("Result: " + result);
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,6 @@ export class Player extends Component {
|
||||
private health: UnitHealth;
|
||||
private level: UnitLevel;
|
||||
|
||||
private xp: number;
|
||||
|
||||
public init(input: IInput, weapon: Weapon, maxHp: number, requiredLevelXps: number[]): void {
|
||||
this.input = input;
|
||||
this.weapon = weapon;
|
||||
@ -39,6 +37,10 @@ export class Player extends Component {
|
||||
return this.level;
|
||||
}
|
||||
|
||||
public get Weapon(): Weapon {
|
||||
return this.weapon;
|
||||
}
|
||||
|
||||
public get Collider(): Collider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
12
assets/Scripts/Game/UI/LevelUpWindow.meta
Normal file
12
assets/Scripts/Game/UI/LevelUpWindow.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "b10425c2-13b2-4c46-a497-13a269a204de",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
29
assets/Scripts/Game/UI/LevelUpWindow/LevelUpModalWindow.ts
Normal file
29
assets/Scripts/Game/UI/LevelUpWindow/LevelUpModalWindow.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import { CCString, instantiate, Node, Prefab, Vec3, _decorator } from "cc";
|
||||
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
|
||||
import { delay } from "../../../Services/Utils/AsyncUtils";
|
||||
import { LevelUpSkill } from "./LevelUpSkill";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("LevelUpModalWindow")
|
||||
export class LevelUpModalWindow extends ModalWindow<string, string> {
|
||||
@property(Prefab) private skillPrefab: Prefab;
|
||||
@property(Node) private skillParent: Node;
|
||||
|
||||
protected async setup(params: string): Promise<void> {
|
||||
const xPositions: number[] = [-180, 0, 180];
|
||||
await delay(300);
|
||||
for (let i = 0; i < 3; i++) {
|
||||
await delay(500);
|
||||
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
|
||||
skill.node.setParent(this.skillParent);
|
||||
skill.node.setPosition(new Vec3(xPositions[i]));
|
||||
skill.init(params);
|
||||
skill.ChooseSkillEvent.on(this.chooseSkill, this);
|
||||
}
|
||||
}
|
||||
|
||||
private chooseSkill(skill: LevelUpSkill): void {
|
||||
this.dismiss("FInishedSuccessfuly");
|
||||
}
|
||||
}
|
22
assets/Scripts/Game/UI/LevelUpWindow/LevelUpSkill.ts
Normal file
22
assets/Scripts/Game/UI/LevelUpWindow/LevelUpSkill.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { Component, Label, NodeEventType, _decorator } from "cc";
|
||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("LevelUpSkill")
|
||||
export class LevelUpSkill extends Component {
|
||||
@property(Label) private skillTitle: Label;
|
||||
private chooseSkillEvent: Signal<LevelUpSkill> = new Signal<LevelUpSkill>();
|
||||
public init(skillTitle: string): void {
|
||||
this.skillTitle.string = skillTitle;
|
||||
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
|
||||
}
|
||||
|
||||
public get ChooseSkillEvent(): ISignal<LevelUpSkill> {
|
||||
return this.chooseSkillEvent;
|
||||
}
|
||||
|
||||
private chooseSkill(): void {
|
||||
this.chooseSkillEvent.trigger(this);
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "65e26889-bc4f-487d-8625-602fbced8eb1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Upgrades.meta
Normal file
12
assets/Scripts/Game/Upgrades.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c281ddc9-4aa5-4d69-af47-cf25a4ff4c11",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Upgrades/UpgradeType.ts
Normal file
9
assets/Scripts/Game/Upgrades/UpgradeType.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export enum UpgradeType {
|
||||
MaxHP,
|
||||
WeaponLength,
|
||||
WeaponDamage,
|
||||
HorizontalProjectile,
|
||||
VerticalProjectile,
|
||||
OverallDamage,
|
||||
Regeneration
|
||||
}
|
9
assets/Scripts/Game/Upgrades/UpgradeType.ts.meta
Normal file
9
assets/Scripts/Game/Upgrades/UpgradeType.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a481c31c-b6ba-4871-b8d7-f151788a450a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
39
assets/Scripts/Game/Upgrades/Upgrader.ts
Normal file
39
assets/Scripts/Game/Upgrades/Upgrader.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import { Player } from "../Player/Player";
|
||||
import { UpgradeType } from "./UpgradeType";
|
||||
|
||||
export class Upgrader {
|
||||
private player: Player;
|
||||
private typeToAction: Map<UpgradeType, () => void> = new Map<UpgradeType, () => void>();
|
||||
private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
|
||||
|
||||
public constructor(player: Player) {
|
||||
this.player = player;
|
||||
|
||||
this.typeToAction.set(UpgradeType.MaxHP, this.upgradeMaxHp);
|
||||
this.typeToAction.set(UpgradeType.WeaponLength, this.upgradeWeaponLength);
|
||||
this.typeToAction.set(UpgradeType.WeaponDamage, this.upgradeWeaponDamage);
|
||||
|
||||
this.typeToLevel.set(UpgradeType.MaxHP, 0);
|
||||
this.typeToLevel.set(UpgradeType.WeaponLength, 0);
|
||||
}
|
||||
|
||||
public upgradeSkill(type: UpgradeType): void {
|
||||
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
|
||||
this.typeToAction.get(type)();
|
||||
}
|
||||
|
||||
private upgradeMaxHp(): void {
|
||||
const healthIncrease = 5;
|
||||
const currentMax: number = this.player.Health.MaxHealthPoints;
|
||||
this.player.Health.setMaxHealth(currentMax + healthIncrease);
|
||||
this.player.Health.heal(healthIncrease);
|
||||
}
|
||||
|
||||
private upgradeWeaponLength(): void {
|
||||
this.player.Weapon.upgradeWeaponLength();
|
||||
}
|
||||
|
||||
private upgradeWeaponDamage(): void {
|
||||
this.player.Weapon.upgradeWeaponDamage();
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Upgrades/Upgrader.ts.meta
Normal file
9
assets/Scripts/Game/Upgrades/Upgrader.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "51a09dd7-ec63-40dd-a0ce-1a16632f16fa",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -34,6 +34,9 @@ export class Weapon extends Component {
|
||||
return 5;
|
||||
}
|
||||
|
||||
public upgradeWeaponDamage(): void {}
|
||||
public upgradeWeaponLength(): void {}
|
||||
|
||||
private strike(): void {
|
||||
this.node.active = true;
|
||||
this.weaponAnimation.play(this.strikeState.name);
|
||||
|
@ -1,16 +0,0 @@
|
||||
import { CCString, _decorator } from "cc";
|
||||
import { delay } from "../Utils/AsyncUtils";
|
||||
import { ModalWindow } from "./ModalWindow";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("LevelUpModalWindow")
|
||||
export class LevelUpModalWindow extends ModalWindow<string, string> {
|
||||
@property(CCString) private testField: string;
|
||||
|
||||
protected async setup(params: string): Promise<void> {
|
||||
console.log("TEST FIELD: " + this.testField + " params: " + params);
|
||||
|
||||
await delay(10000);
|
||||
this.dismiss("FInishedSuccessfuly");
|
||||
}
|
||||
}
|
@ -1,14 +1,21 @@
|
||||
import { Component } from "cc";
|
||||
import { Animation, Component, _decorator } from "cc";
|
||||
import { delay } from "../Utils/AsyncUtils";
|
||||
|
||||
const { property } = _decorator;
|
||||
|
||||
export abstract class ModalWindow<TParam, TResult> extends Component {
|
||||
@property(Animation) private animation: Animation;
|
||||
|
||||
private result: TResult;
|
||||
private isDismissed = false;
|
||||
|
||||
public async runAsync(params?: TParam): Promise<TResult> {
|
||||
this.setup(params);
|
||||
this.animation?.play("open");
|
||||
while (!this.isDismissed) await delay(100);
|
||||
this.animation?.play("close");
|
||||
|
||||
await delay(500);
|
||||
return this.result;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user