mirror of
https://github.com/MartinKral/Slash-The-Hordes
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Meta updates
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@@ -5,7 +5,7 @@ import { Background } from "./Background/Background";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { GameSettings } from "./Data/GameSettings";
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import { GameSettings, PlayerSettings } from "./Data/GameSettings";
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import { UserData } from "./Data/UserData";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { MultiInput } from "./Input/MultiInput";
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@@ -66,13 +66,7 @@ export class Game extends Component {
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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const playerData: PlayerData = Object.assign(new PlayerData(), settings.player);
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playerData.bonusHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp);
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playerData.bonusDamage = metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
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playerData.bonusSpeed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed);
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playerData.bonusXP = metaUpgrades.getUpgradeValue(MetaUpgradeType.XPGatherer);
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playerData.bonusGold = metaUpgrades.getUpgradeValue(MetaUpgradeType.GoldGatherer);
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this.player.init(multiInput, playerData);
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this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.player.Weapon);
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@@ -141,4 +135,20 @@ export class Game extends Component {
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this.camera.node.worldPosition = this.player.node.worldPosition;
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}
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private createPlayerData(settings: PlayerSettings, metaUpgrades: MetaUpgrades): PlayerData {
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const playerData: PlayerData = Object.assign(new PlayerData(), settings);
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playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp) + settings.defaultHP;
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playerData.requiredXP = settings.requiredXP;
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playerData.speed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed) + settings.speed;
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playerData.regenerationDelay = settings.regenerationDelay;
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playerData.xpMultiplier = metaUpgrades.getUpgradeValue(MetaUpgradeType.XPGatherer) + 1;
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playerData.goldMultiplier = metaUpgrades.getUpgradeValue(MetaUpgradeType.GoldGatherer) + 1;
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playerData.damage = metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage) + settings.weapon.damage;
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playerData.strikeDelay = settings.weapon.strikeDelay;
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return playerData;
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}
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}
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