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https://github.com/MartinKral/Slash-The-Hordes
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Vertical launcher
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@@ -3,10 +3,12 @@ export enum UpgradeType {
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WeaponDamage,
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HorizontalProjectile,
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VerticalProjectile,
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HaloProjectlie,
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Regeneration
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}
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export enum MetaUpgradeType {
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MaxHp,
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OverallDamage
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OverallDamage,
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ProjectilePiercing
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}
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@@ -1,18 +1,24 @@
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import { UpgradeSettings } from "../Data/GameSettings";
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import { Player } from "../Unit/Player/Player";
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import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { VerticalProjectileLauncher } from "../Unit/Player/ProjectileLauncher/VerticalProjectileLauncher";
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import { UpgradeType } from "./UpgradeType";
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export class Upgrader {
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private player: Player;
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private typeToAction: Map<UpgradeType, () => void> = new Map<UpgradeType, () => void>();
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private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
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private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
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public constructor(player: Player, settings: UpgradeSettings) {
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this.player = player;
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public constructor(
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private player: Player,
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private verticalProjectileLauncher: VerticalProjectileLauncher,
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private haloProjectileLauncher: HaloProjectileLauncher,
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settings: UpgradeSettings
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) {
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this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
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this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage.bind(this), settings.maxWeaponDamageUpgrades);
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this.setTypeMaps(UpgradeType.VerticalProjectile, this.upgradeVerticalProjectileLauncher.bind(this), settings.maxVerticalProjectileUpgrades);
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this.setTypeMaps(UpgradeType.HaloProjectlie, this.upgradeHaloProjectileLauncher.bind(this), settings.maxHaloProjectileUpgrades);
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this.setTypeMaps(UpgradeType.Regeneration, this.upgradeRegeneration.bind(this), settings.maxRegenerationUpgrades);
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}
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@@ -50,6 +56,14 @@ export class Upgrader {
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this.player.Weapon.upgradeWeaponDamage();
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}
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private upgradeVerticalProjectileLauncher(): void {
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this.verticalProjectileLauncher.upgrade();
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}
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private upgradeHaloProjectileLauncher(): void {
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this.haloProjectileLauncher.upgrade();
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}
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private upgradeRegeneration(): void {
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this.player.Regeneration.upgrade();
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}
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