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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Linking highscore to game results
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@ -7,6 +7,7 @@ export class UserData {
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export class GameData {
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public goldCoins = 0;
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public metaUpgrades = new MetaUpgradesData();
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public highscore = 0;
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}
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export class MetaUpgradesData {
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@ -59,7 +59,7 @@ export class Game extends Component {
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this.gamePauser.pause();
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}
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public async playGame(userData: UserData): Promise<number> {
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public async playGame(userData: UserData): Promise<GameResult> {
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const translationData = <TranslationData>this.translationAsset.json;
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const settings = <GameSettings>this.settingsAsset.json;
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const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
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@ -123,7 +123,7 @@ export class Game extends Component {
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await delay(1000000);
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this.gamePauser.pause();
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Game.instance = null;
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return 1;
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return { goldCoins: 1, score: Math.floor(this.timeAlive) };
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}
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public update(deltaTime: number): void {
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@ -159,3 +159,8 @@ export class Game extends Component {
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return playerData;
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}
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}
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export class GameResult {
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public goldCoins = 0;
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public score = 0;
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}
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@ -1,7 +1,7 @@
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import { director } from "cc";
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import { AppRoot } from "../AppRoot/AppRoot";
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import { UserData } from "../Game/Data/UserData";
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import { Game } from "../Game/Game";
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import { Game, GameResult } from "../Game/Game";
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import { delay } from "../Services/Utils/AsyncUtils";
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export class GameRunner {
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@ -25,8 +25,12 @@ export class GameRunner {
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director.loadScene("Game");
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const userData: UserData = AppRoot.Instance.SaveSystem.load();
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while (Game.Instance == null) await delay(10);
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const result: number = await Game.Instance.playGame();
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userData.game.goldCoins += result;
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const result: GameResult = await Game.Instance.playGame(userData);
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userData.game.goldCoins += result.goldCoins;
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if (userData.game.highscore < result.score) {
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userData.game.highscore = result.score;
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}
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AppRoot.Instance.SaveSystem.save(userData);
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console.log("Gold coins: " + result);
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