mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
initial translations
This commit is contained in:
parent
c20ca61290
commit
9a41923b17
@ -1,14 +1,14 @@
|
|||||||
{
|
{
|
||||||
"WEAPON_LENGTH_TITLE": "",
|
"WEAPON_LENGTH_TITLE": "Weapon Length",
|
||||||
"WEAPON_LENGTH_DESC": "",
|
"WEAPON_LENGTH_DESC": "",
|
||||||
"WEAPON_DAMAGE_TITLE": "",
|
"WEAPON_DAMAGE_TITLE": "Weapon Damage",
|
||||||
"WEAPON_DAMAGE_DESC": "",
|
"WEAPON_DAMAGE_DESC": "",
|
||||||
"HORIZONTAL_PROJECTILE_TITLE": "",
|
"HORIZONTAL_PROJECTILE_TITLE": "Horizontal Projectile",
|
||||||
"HORIZONTAL_PROJECTILE_DESC": "",
|
"HORIZONTAL_PROJECTILE_DESC": "",
|
||||||
"DIAGONAL_PROJECTILE_TITLE": "",
|
"DIAGONAL_PROJECTILE_TITLE": "Diagonal Projectile",
|
||||||
"DIAGONAL_PROJECTILE_DESC": "",
|
"DIAGONAL_PROJECTILE_DESC": "",
|
||||||
"HALO_PROJECTILE_TITLE": "",
|
"HALO_PROJECTILE_TITLE": "Halo Projectile",
|
||||||
"HALO_PROJECTILE_DESC": "",
|
"HALO_PROJECTILE_DESC": "",
|
||||||
"REGENERATION_TITLE": "",
|
"REGENERATION_TITLE": "Regeneration",
|
||||||
"REGENERATION_DESC": ""
|
"REGENERATION_DESC": ""
|
||||||
}
|
}
|
3
assets/Scripts/Game/Data/TranslationData.ts
Normal file
3
assets/Scripts/Game/Data/TranslationData.ts
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
export class TranslationData {
|
||||||
|
[key: string]: string;
|
||||||
|
}
|
9
assets/Scripts/Game/Data/TranslationData.ts.meta
Normal file
9
assets/Scripts/Game/Data/TranslationData.ts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "8711b923-4e6c-4ad6-ba89-0061450d44a1",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
@ -6,6 +6,7 @@ import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
|
|||||||
import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
|
import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
|
||||||
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
|
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
|
||||||
import { GameSettings, PlayerSettings } from "./Data/GameSettings";
|
import { GameSettings, PlayerSettings } from "./Data/GameSettings";
|
||||||
|
import { TranslationData } from "./Data/TranslationData";
|
||||||
import { UserData } from "./Data/UserData";
|
import { UserData } from "./Data/UserData";
|
||||||
import { KeyboardInput } from "./Input/KeyboardInput";
|
import { KeyboardInput } from "./Input/KeyboardInput";
|
||||||
import { MultiInput } from "./Input/MultiInput";
|
import { MultiInput } from "./Input/MultiInput";
|
||||||
@ -37,6 +38,7 @@ export class Game extends Component {
|
|||||||
@property(Background) private background: Background;
|
@property(Background) private background: Background;
|
||||||
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
|
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
|
||||||
@property(JsonAsset) private settingsAsset: JsonAsset;
|
@property(JsonAsset) private settingsAsset: JsonAsset;
|
||||||
|
@property(JsonAsset) private translationAsset: JsonAsset;
|
||||||
|
|
||||||
private playerCollisionSystem: PlayerCollisionSystem;
|
private playerCollisionSystem: PlayerCollisionSystem;
|
||||||
private haloProjectileLauncher: HaloProjectileLauncher;
|
private haloProjectileLauncher: HaloProjectileLauncher;
|
||||||
@ -57,7 +59,8 @@ export class Game extends Component {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public async playGame(userData: UserData): Promise<number> {
|
public async playGame(userData: UserData): Promise<number> {
|
||||||
const settings: GameSettings = <GameSettings>this.settingsAsset.json;
|
const translationData = <TranslationData>this.translationAsset.json;
|
||||||
|
const settings = <GameSettings>this.settingsAsset.json;
|
||||||
const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
|
const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
|
||||||
|
|
||||||
this.virtualJoystic.init();
|
this.virtualJoystic.init();
|
||||||
@ -109,7 +112,7 @@ export class Game extends Component {
|
|||||||
this.diagonalProjectileLauncher,
|
this.diagonalProjectileLauncher,
|
||||||
settings.upgrades
|
settings.upgrades
|
||||||
);
|
);
|
||||||
new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
|
new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader, translationData);
|
||||||
|
|
||||||
this.gameUI.init(this.player);
|
this.gameUI.init(this.player);
|
||||||
this.background.init(this.player.node);
|
this.background.init(this.player.node);
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
import { ModalWindowManager } from "../../Services/ModalWindowSystem/ModalWindowManager";
|
import { ModalWindowManager } from "../../Services/ModalWindowSystem/ModalWindowManager";
|
||||||
|
import { TranslationData } from "../Data/TranslationData";
|
||||||
import { Pauser } from "../Pauser";
|
import { Pauser } from "../Pauser";
|
||||||
|
import { LevelUpModalWindowParams } from "../UI/LevelUpWindow/LevelUpModalWindow";
|
||||||
import { Player } from "../Unit/Player/Player";
|
import { Player } from "../Unit/Player/Player";
|
||||||
import { Upgrader } from "../Upgrades/Upgrader";
|
import { Upgrader } from "../Upgrades/Upgrader";
|
||||||
import { UpgradeType } from "../Upgrades/UpgradeType";
|
import { UpgradeType } from "../Upgrades/UpgradeType";
|
||||||
@ -10,16 +12,17 @@ export class GameModalLauncher {
|
|||||||
private modalWindowManager: ModalWindowManager,
|
private modalWindowManager: ModalWindowManager,
|
||||||
private player: Player,
|
private player: Player,
|
||||||
private gamePauser: Pauser,
|
private gamePauser: Pauser,
|
||||||
private upgrader: Upgrader
|
private upgrader: Upgrader,
|
||||||
|
private translationData: TranslationData
|
||||||
) {
|
) {
|
||||||
this.player.Level.LevelUpEvent.on(this.showLevelUpModal, this);
|
this.player.Level.LevelUpEvent.on(this.showLevelUpModal, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async showLevelUpModal(): Promise<void> {
|
private async showLevelUpModal(): Promise<void> {
|
||||||
this.gamePauser.pause();
|
this.gamePauser.pause();
|
||||||
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<UpgradeType[], UpgradeType>(
|
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
|
||||||
GameModalWindowTypes.LevelUpModal,
|
GameModalWindowTypes.LevelUpModal,
|
||||||
Array.from(this.upgrader.getAvailableUpgrades())
|
{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
|
||||||
);
|
);
|
||||||
this.gamePauser.resume();
|
this.gamePauser.resume();
|
||||||
this.upgrader.upgradeSkill(skillToUpgrade);
|
this.upgrader.upgradeSkill(skillToUpgrade);
|
||||||
|
@ -2,20 +2,21 @@ import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
|
|||||||
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
|
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
|
||||||
import { shuffle } from "../../../Services/Utils/ArrayUtils";
|
import { shuffle } from "../../../Services/Utils/ArrayUtils";
|
||||||
import { delay } from "../../../Services/Utils/AsyncUtils";
|
import { delay } from "../../../Services/Utils/AsyncUtils";
|
||||||
|
import { TranslationData } from "../../Data/TranslationData";
|
||||||
import { UpgradeType } from "../../Upgrades/UpgradeType";
|
import { UpgradeType } from "../../Upgrades/UpgradeType";
|
||||||
import { LevelUpSkill } from "./LevelUpSkill";
|
import { LevelUpSkill } from "./LevelUpSkill";
|
||||||
|
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ccclass("LevelUpModalWindow")
|
@ccclass("LevelUpModalWindow")
|
||||||
export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
|
export class LevelUpModalWindow extends ModalWindow<LevelUpModalWindowParams, UpgradeType> {
|
||||||
@property(Prefab) private skillPrefab: Prefab;
|
@property(Prefab) private skillPrefab: Prefab;
|
||||||
@property(Node) private skillParent: Node;
|
@property(Node) private skillParent: Node;
|
||||||
|
|
||||||
private maxUpgradesToPick = 3;
|
private maxUpgradesToPick = 3;
|
||||||
|
|
||||||
protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
|
protected async setup(params: LevelUpModalWindowParams): Promise<void> {
|
||||||
const shuffledAvailableUpgrades = shuffle(availableUpgrades);
|
const shuffledAvailableUpgrades = shuffle(params.availableUpgrades);
|
||||||
if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
|
if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
|
||||||
shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
|
shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
|
||||||
}
|
}
|
||||||
@ -26,7 +27,7 @@ export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType>
|
|||||||
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
|
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
|
||||||
skill.node.setParent(this.skillParent);
|
skill.node.setParent(this.skillParent);
|
||||||
skill.node.setPosition(new Vec3(xPositions[i]));
|
skill.node.setPosition(new Vec3(xPositions[i]));
|
||||||
skill.init(shuffledAvailableUpgrades[i]);
|
skill.init(shuffledAvailableUpgrades[i], params.translationData);
|
||||||
skill.ChooseSkillEvent.on(this.chooseSkill, this);
|
skill.ChooseSkillEvent.on(this.chooseSkill, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -35,3 +36,8 @@ export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType>
|
|||||||
this.dismiss(upgradeType);
|
this.dismiss(upgradeType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class LevelUpModalWindowParams {
|
||||||
|
public availableUpgrades: UpgradeType[];
|
||||||
|
public translationData: TranslationData;
|
||||||
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
import { Component, Label, NodeEventType, _decorator } from "cc";
|
import { Component, Label, NodeEventType, _decorator } from "cc";
|
||||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||||
|
import { TranslationData } from "../../Data/TranslationData";
|
||||||
import { UpgradeType } from "../../Upgrades/UpgradeType";
|
import { UpgradeType } from "../../Upgrades/UpgradeType";
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ -10,9 +11,9 @@ export class LevelUpSkill extends Component {
|
|||||||
private chooseSkillEvent: Signal<UpgradeType> = new Signal<UpgradeType>();
|
private chooseSkillEvent: Signal<UpgradeType> = new Signal<UpgradeType>();
|
||||||
private skillType: UpgradeType;
|
private skillType: UpgradeType;
|
||||||
|
|
||||||
public init(skillType: UpgradeType): void {
|
public init(skillType: UpgradeType, translationData: TranslationData): void {
|
||||||
this.skillType = skillType;
|
this.skillType = skillType;
|
||||||
this.skillTitle.string = `${skillType}`;
|
this.skillTitle.string = `${translationData[`${skillType}_TITLE`]}`;
|
||||||
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
|
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user