mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-08 16:15:59 +00:00
initial translations
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@@ -2,20 +2,21 @@ import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
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import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
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import { shuffle } from "../../../Services/Utils/ArrayUtils";
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import { delay } from "../../../Services/Utils/AsyncUtils";
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import { TranslationData } from "../../Data/TranslationData";
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import { UpgradeType } from "../../Upgrades/UpgradeType";
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import { LevelUpSkill } from "./LevelUpSkill";
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const { ccclass, property } = _decorator;
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@ccclass("LevelUpModalWindow")
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export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
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export class LevelUpModalWindow extends ModalWindow<LevelUpModalWindowParams, UpgradeType> {
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@property(Prefab) private skillPrefab: Prefab;
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@property(Node) private skillParent: Node;
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private maxUpgradesToPick = 3;
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protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
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const shuffledAvailableUpgrades = shuffle(availableUpgrades);
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protected async setup(params: LevelUpModalWindowParams): Promise<void> {
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const shuffledAvailableUpgrades = shuffle(params.availableUpgrades);
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if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
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shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
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}
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@@ -26,7 +27,7 @@ export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType>
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const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
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skill.node.setParent(this.skillParent);
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skill.node.setPosition(new Vec3(xPositions[i]));
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skill.init(shuffledAvailableUpgrades[i]);
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skill.init(shuffledAvailableUpgrades[i], params.translationData);
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skill.ChooseSkillEvent.on(this.chooseSkill, this);
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}
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}
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@@ -35,3 +36,8 @@ export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType>
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this.dismiss(upgradeType);
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}
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}
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export class LevelUpModalWindowParams {
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public availableUpgrades: UpgradeType[];
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public translationData: TranslationData;
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}
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@@ -1,6 +1,7 @@
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import { Component, Label, NodeEventType, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { TranslationData } from "../../Data/TranslationData";
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import { UpgradeType } from "../../Upgrades/UpgradeType";
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const { ccclass, property } = _decorator;
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@@ -10,9 +11,9 @@ export class LevelUpSkill extends Component {
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private chooseSkillEvent: Signal<UpgradeType> = new Signal<UpgradeType>();
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private skillType: UpgradeType;
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public init(skillType: UpgradeType): void {
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public init(skillType: UpgradeType, translationData: TranslationData): void {
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this.skillType = skillType;
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this.skillTitle.string = `${skillType}`;
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this.skillTitle.string = `${translationData[`${skillType}_TITLE`]}`;
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this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
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}
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