mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
game runner
This commit is contained in:
parent
669ed8cd81
commit
9884bc4090
@ -10,12 +10,15 @@
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},
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},
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{
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{
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"__type__": "cc.Scene",
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"__type__": "cc.Scene",
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"_name": "scene-2d",
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"_name": "Menu",
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"_objFlags": 0,
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"_objFlags": 0,
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"_parent": null,
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"_parent": null,
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"_children": [
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"_children": [
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{
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{
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"__id__": 2
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"__id__": 2
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},
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{
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"__id__": 10
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}
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}
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],
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],
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"_active": true,
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"_active": true,
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@ -23,13 +26,13 @@
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"_prefab": null,
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"_prefab": null,
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"autoReleaseAssets": false,
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"autoReleaseAssets": false,
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"_globals": {
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"_globals": {
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"__id__": 9
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"__id__": 12
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},
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},
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"_id": "1a3bccb5-bbb7-4058-846c-ed41b52415b0"
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"_id": "1a3bccb5-bbb7-4058-846c-ed41b52415b0"
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},
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},
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{
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{
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"__type__": "cc.Node",
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"__type__": "cc.Node",
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"_name": "Canvas",
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"_name": "Menu",
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"_objFlags": 0,
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"_objFlags": 0,
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"_parent": {
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"_parent": {
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"__id__": 1
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"__id__": 1
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@ -41,14 +44,14 @@
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],
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],
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"_active": true,
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"_active": true,
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"_components": [
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"_components": [
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{
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"__id__": 6
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{
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{
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"__id__": 7
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"__id__": 7
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},
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},
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{
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{
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"__id__": 8
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"__id__": 8
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},
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{
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"__id__": 9
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}
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}
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],
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],
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"_prefab": null,
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"_prefab": null,
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@ -95,6 +98,9 @@
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},
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},
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{
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{
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"__id__": 5
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"__id__": 5
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},
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{
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"__id__": 6
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}
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}
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],
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],
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"_prefab": null,
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"_prefab": null,
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@ -185,6 +191,17 @@
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"_atlas": null,
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"_atlas": null,
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"_id": "72StvrPGhHK4bp9R7RA2NO"
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"_id": "72StvrPGhHK4bp9R7RA2NO"
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},
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},
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{
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"__type__": "22c61zFd7hNRaAttffaS6ep",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 3
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},
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"_enabled": true,
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"__prefab": null,
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"_id": "0e1btqtltATbmaReZXZW4r"
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},
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{
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{
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"__type__": "cc.UITransform",
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"__type__": "cc.UITransform",
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"_name": "",
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"_name": "",
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@ -247,21 +264,75 @@
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"_id": "2aCNE8+JdDk581XA25TXI9"
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"_id": "2aCNE8+JdDk581XA25TXI9"
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},
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},
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{
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{
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"__type__": "cc.SceneGlobals",
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"__type__": "cc.Node",
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"ambient": {
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"_name": "AppRoot",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 11
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}
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],
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"_prefab": null,
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": "58b/Etqn1D0LBB1esUnUos"
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},
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{
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"__type__": "4943dSvt9FBvLizJ1HhFOzg",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 10
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"__id__": 10
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},
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},
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"shadows": {
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"_enabled": true,
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"__id__": 11
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"__prefab": null,
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"_id": "eeXuVZFQ1KNpRron3jnCKj"
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},
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},
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"_skybox": {
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{
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"__id__": 12
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"__type__": "cc.SceneGlobals",
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},
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"ambient": {
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"fog": {
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"__id__": 13
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"__id__": 13
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},
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},
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"octree": {
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"shadows": {
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"__id__": 14
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"__id__": 14
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},
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"_skybox": {
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"__id__": 15
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},
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"fog": {
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"__id__": 16
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},
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"octree": {
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"__id__": 17
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}
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}
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},
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},
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{
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{
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12
assets/Scripts/AppRoot.meta
Normal file
12
assets/Scripts/AppRoot.meta
Normal file
@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "e26cf04f-eda1-4f45-b452-329628f16eea",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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34
assets/Scripts/AppRoot/AppRoot.ts
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34
assets/Scripts/AppRoot/AppRoot.ts
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@ -0,0 +1,34 @@
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import { _decorator, Component, Node, director, AudioSource } from "cc";
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import { SaveSystem } from "./SaveSystem";
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const { ccclass, property } = _decorator;
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@ccclass("AppRoot")
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export class AppRoot extends Component {
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@property(AudioSource) private soundSource: AudioSource;
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@property(AudioSource) private musicSource: AudioSource;
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private static instance: AppRoot;
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private saveSystem: SaveSystem;
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public static get Instance(): AppRoot {
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return this.instance;
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}
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public get SaveSystem(): SaveSystem {
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return this.saveSystem;
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}
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public start(): void {
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if (AppRoot.Instance == null) {
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AppRoot.instance = this;
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director.addPersistRootNode(this.node);
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this.init();
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} else {
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this.destroy();
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}
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}
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private init(): void {
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this.saveSystem = new SaveSystem();
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}
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}
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"ver": "4.0.23",
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"importer": "typescript",
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"importer": "typescript",
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"imported": true,
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"imported": true,
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"uuid": "ee9d41d4-91f4-4d8f-a4ef-7e0df147fb35",
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"uuid": "4943d4af-b7d1-41bc-b8b3-2751e114ece0",
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"files": [],
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"files": [],
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"subMetas": {},
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"subMetas": {},
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"userData": {}
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"userData": {}
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21
assets/Scripts/AppRoot/SaveSystem.ts
Normal file
21
assets/Scripts/AppRoot/SaveSystem.ts
Normal file
@ -0,0 +1,21 @@
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import { sys } from "cc";
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import { UserData } from "../Game/Data/UserData";
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export class SaveSystem {
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private userDataIdentifier = "user-data";
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public save(userData: UserData): void {
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sys.localStorage.setItem(this.userDataIdentifier, JSON.stringify(userData));
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}
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public load(): UserData {
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const data: string = sys.localStorage.getItem(this.userDataIdentifier);
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if (!data) return new UserData();
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try {
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return <UserData>JSON.parse(data);
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} catch (error) {
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return new UserData();
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}
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}
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}
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9
assets/Scripts/AppRoot/SaveSystem.ts.meta
Normal file
9
assets/Scripts/AppRoot/SaveSystem.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ed50cd4b-21fa-4acc-9fee-92abaf3e2134",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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17
assets/Scripts/Game/Data/UserData.ts
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17
assets/Scripts/Game/Data/UserData.ts
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export class UserData {
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public soundVolume = 0;
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public musicVolume = 0;
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public game = new GameData();
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}
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export class GameData {
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public goldCoins = 0;
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public metaUpgrades = new MetaUpgradesData();
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}
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export class MetaUpgradesData {
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public maxHpLevel = 0;
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public overallDamageLevel = 0;
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public projectilePiercingLevel = 0;
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public movementSpeedLevel = 0;
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}
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9
assets/Scripts/Game/Data/UserData.ts.meta
Normal file
9
assets/Scripts/Game/Data/UserData.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7431ff7c-480c-4474-9434-654eda0a1a08",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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import { Camera, Component, JsonAsset, KeyCode, Vec2, _decorator } from "cc";
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import { Camera, Component, JsonAsset, KeyCode, Vec2, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { delay } from "../Services/Utils/AsyncUtils";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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@ -19,8 +20,8 @@ import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass("GameBootstrapper")
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@ccclass("Game")
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export class GameBootstrapper extends Component {
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export class Game extends Component {
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(Player) private player: Player;
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@property(Player) private player: Player;
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@property(ProjectileLauncher) private haloProjectileLauncherComponent: ProjectileLauncher;
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@property(ProjectileLauncher) private haloProjectileLauncherComponent: ProjectileLauncher;
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@ -39,15 +40,26 @@ export class GameBootstrapper extends Component {
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private gamePauser: Pauser = new Pauser();
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private gamePauser: Pauser = new Pauser();
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private static instance: Game;
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public static get Instance(): Game {
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return this.instance;
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}
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public start(): void {
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public start(): void {
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Game.instance = this;
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this.gamePauser.pause();
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}
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public async playGame(): Promise<number> {
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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this.virtualJoystic.init();
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this.virtualJoystic.init();
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(dualInput, settings.player);
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this.player.init(multiInput, settings.player);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.player.Weapon);
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new WeaponCollisionSystem(this.player.Weapon);
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@ -80,6 +92,12 @@ export class GameBootstrapper extends Component {
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.gameUI.init(this.player);
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this.gameUI.init(this.player);
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this.gamePauser.resume();
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await delay(10000);
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this.gamePauser.pause();
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Game.instance = null;
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return 1;
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}
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}
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public update(deltaTime: number): void {
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public update(deltaTime: number): void {
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@ -13,12 +13,14 @@ export class Enemy extends Component {
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private movementType: EnemyMovementType;
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private movementType: EnemyMovementType;
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private health: UnitHealth = new UnitHealth(1);
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private health: UnitHealth = new UnitHealth(1);
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private speed: number;
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private speedX: number;
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private speedY: number;
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public setup(position: Vec3, movementType: EnemyMovementType): void {
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public setup(position: Vec3, movementType: EnemyMovementType): void {
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this.movementType = movementType;
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this.movementType = movementType;
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this.health = new UnitHealth(1);
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this.health = new UnitHealth(1);
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this.speed = randomRange(40, 90);
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this.speedX = randomRange(40, 90);
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this.speedY = randomRange(40, 90);
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this.node.setWorldPosition(position);
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this.node.setWorldPosition(position);
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this.node.active = true;
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this.node.active = true;
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}
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}
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@ -52,8 +54,8 @@ export class Enemy extends Component {
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public moveBy(move: Vec3, deltaTime: number): void {
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public moveBy(move: Vec3, deltaTime: number): void {
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const newPosition: Vec3 = this.node.worldPosition;
|
const newPosition: Vec3 = this.node.worldPosition;
|
||||||
newPosition.x += move.x * this.speed * deltaTime;
|
newPosition.x += move.x * this.speedX * deltaTime;
|
||||||
newPosition.y += move.y * this.speed * deltaTime;
|
newPosition.y += move.y * this.speedY * deltaTime;
|
||||||
|
|
||||||
this.node.setWorldPosition(newPosition);
|
this.node.setWorldPosition(newPosition);
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,7 @@ export class WaveEnemyMover extends EnemyMover {
|
|||||||
let direction: Vec3 = new Vec3();
|
let direction: Vec3 = new Vec3();
|
||||||
|
|
||||||
// if the enemy is added soon enough, move as a single group towards one direction
|
// if the enemy is added soon enough, move as a single group towards one direction
|
||||||
if (Vec3.distance(this.lastTargetPosition, this.targetNode.worldPosition) < 10) {
|
if (Vec3.equals(this.lastTargetPosition, this.targetNode.worldPosition)) {
|
||||||
direction = this.lastDirection;
|
direction = this.lastDirection;
|
||||||
} else {
|
} else {
|
||||||
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
|
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
|
||||||
|
@ -15,7 +15,7 @@ export class IndividualEnemySpawner {
|
|||||||
if (this.spawnTimer.tryFinishPeriod()) {
|
if (this.spawnTimer.tryFinishPeriod()) {
|
||||||
const posX: number = randomRange(300, 600) * randomPositiveOrNegative();
|
const posX: number = randomRange(300, 600) * randomPositiveOrNegative();
|
||||||
const posY: number = randomRange(300, 600) * randomPositiveOrNegative();
|
const posY: number = randomRange(300, 600) * randomPositiveOrNegative();
|
||||||
this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
|
this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Follow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,8 +48,8 @@ export class WaveEnemySpawner {
|
|||||||
|
|
||||||
private trySpawnNewGroup(): void {
|
private trySpawnNewGroup(): void {
|
||||||
if (this.spawnTimer.tryFinishPeriod()) {
|
if (this.spawnTimer.tryFinishPeriod()) {
|
||||||
const defaultPosX: number = 200 * randomPositiveOrNegative();
|
const defaultPosX: number = (500 + randomRange(0, 100)) * randomPositiveOrNegative();
|
||||||
const defaultPosY: number = 200 * randomPositiveOrNegative();
|
const defaultPosY: number = randomRange(0, 500) * randomPositiveOrNegative();
|
||||||
|
|
||||||
const enemies: Enemy[] = [];
|
const enemies: Enemy[] = [];
|
||||||
const side: number = Math.ceil(Math.sqrt(this.enemiesPerWave));
|
const side: number = Math.ceil(Math.sqrt(this.enemiesPerWave));
|
||||||
|
@ -9,5 +9,6 @@ export enum UpgradeType {
|
|||||||
export enum MetaUpgradeType {
|
export enum MetaUpgradeType {
|
||||||
MaxHp,
|
MaxHp,
|
||||||
OverallDamage,
|
OverallDamage,
|
||||||
ProjectilePiercing
|
ProjectilePiercing,
|
||||||
|
MovementSpeed
|
||||||
}
|
}
|
||||||
|
12
assets/Scripts/Menu.meta
Normal file
12
assets/Scripts/Menu.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.0",
|
||||||
|
"importer": "directory",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "4caa94da-a5e7-4535-b418-750cb2cb8d55",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {
|
||||||
|
"compressionType": {},
|
||||||
|
"isRemoteBundle": {}
|
||||||
|
}
|
||||||
|
}
|
28
assets/Scripts/Menu/GameRunner.ts
Normal file
28
assets/Scripts/Menu/GameRunner.ts
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
import { director } from "cc";
|
||||||
|
import { AppRoot } from "../AppRoot/AppRoot";
|
||||||
|
import { UserData } from "../Game/Data/UserData";
|
||||||
|
import { Game } from "../Game/Game";
|
||||||
|
import { delay } from "../Services/Utils/AsyncUtils";
|
||||||
|
|
||||||
|
export class GameRunner {
|
||||||
|
private static instance: GameRunner = new GameRunner();
|
||||||
|
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||||
|
private constructor() {}
|
||||||
|
|
||||||
|
public static get Instance(): GameRunner {
|
||||||
|
return this.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async playGame(): Promise<void> {
|
||||||
|
director.loadScene("Game");
|
||||||
|
const userData: UserData = AppRoot.Instance.SaveSystem.load();
|
||||||
|
while (Game.Instance == null) await delay(10);
|
||||||
|
const result: number = await Game.Instance.playGame();
|
||||||
|
userData.game.goldCoins += result;
|
||||||
|
AppRoot.Instance.SaveSystem.save(userData);
|
||||||
|
|
||||||
|
console.log("Gold coins: " + result);
|
||||||
|
console.log("All gold coins: " + userData.game.goldCoins);
|
||||||
|
}
|
||||||
|
}
|
9
assets/Scripts/Menu/GameRunner.ts.meta
Normal file
9
assets/Scripts/Menu/GameRunner.ts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "c3869838-2d3a-4a22-a2f4-77d11a8226d5",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
10
assets/Scripts/Menu/Menu.ts
Normal file
10
assets/Scripts/Menu/Menu.ts
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
import { _decorator, Component, Node } from "cc";
|
||||||
|
import { GameRunner } from "./GameRunner";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
@ccclass("Menu")
|
||||||
|
export class Menu extends Component {
|
||||||
|
public start(): void {
|
||||||
|
GameRunner.Instance.playGame();
|
||||||
|
}
|
||||||
|
}
|
9
assets/Scripts/Menu/Menu.ts.meta
Normal file
9
assets/Scripts/Menu/Menu.ts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "22c61cc5-77b8-4d45-a02d-b5f7da4ba7a9",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
@ -1,7 +0,0 @@
|
|||||||
import { Collider2D, IPhysics2DContact } from "cc";
|
|
||||||
|
|
||||||
export type ContactParams = {
|
|
||||||
selfCollider: Collider2D;
|
|
||||||
otherCollider: Collider2D;
|
|
||||||
contact: IPhysics2DContact | null;
|
|
||||||
};
|
|
Loading…
Reference in New Issue
Block a user