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https://github.com/MartinKral/Slash-The-Hordes
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game runner
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@@ -15,7 +15,7 @@ export class IndividualEnemySpawner {
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if (this.spawnTimer.tryFinishPeriod()) {
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const posX: number = randomRange(300, 600) * randomPositiveOrNegative();
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const posY: number = randomRange(300, 600) * randomPositiveOrNegative();
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this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
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this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Follow);
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}
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}
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}
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@@ -48,8 +48,8 @@ export class WaveEnemySpawner {
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private trySpawnNewGroup(): void {
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if (this.spawnTimer.tryFinishPeriod()) {
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const defaultPosX: number = 200 * randomPositiveOrNegative();
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const defaultPosY: number = 200 * randomPositiveOrNegative();
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const defaultPosX: number = (500 + randomRange(0, 100)) * randomPositiveOrNegative();
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const defaultPosY: number = randomRange(0, 500) * randomPositiveOrNegative();
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const enemies: Enemy[] = [];
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const side: number = Math.ceil(Math.sqrt(this.enemiesPerWave));
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